Satisfactory

Satisfactory

View Stats:
Migz - DH Sep 25, 2024 @ 9:02am
[Partially Solved] Max Consume Cycling up and down. I don't know why.
Hi!

Do you all have any idea why my Max Consume is cycling up and down like this? Actually consume cycling totally makes sense to me, but not the max consume. I don't think this harms my build; I'm just curious.

https://steamcommunity.com/sharedfiles/filedetails/?id=3337660873

I'm working towards Objective Phase 5 and have finished Tier 9, so I have several late-game buildings.

Thanks!
Last edited by Migz - DH; Sep 25, 2024 @ 10:53am
< >
Showing 1-15 of 19 comments
kLuns Sep 25, 2024 @ 9:05am 
Probally the production buildings with fluctuating consumption.
Norseman Sep 25, 2024 @ 9:32am 
Your machines turn on and off, meaning you have some balancing to do in your system/ production line, including the power production most likely.

Balancing is to get machines to produce just the right amount for each step you make in your production line. Either it is the limit you set as a goal or if you want to max out what you can get from that said recourse(s).

so, from the start, with the amount you take out in the Miner(s) to the next step, and so on until the end product. This also using the correct speed on your conveyor belts and lifters.


Originally posted by vivan:
Originally posted by Norseman:
Your machines turn on and off, meaning you have some balancing to do in your system/ production line, including the power production most likely.
Wrong, machines turning off doesn't affect max consume (that the whole point - how much everyhting CAN cosume if it was working).
Last edited by Norseman; Sep 25, 2024 @ 3:00pm
Migz - DH Sep 25, 2024 @ 9:37am 
It seems to be a Particle Accelerator making Dark Matter Crystals that is running out of Dark Matter Residue. I don't know why the max consume would change, but turning that off stopped the fluctuations, and setting it down to 50% has kept the max consume constant. Weird.
vivan Sep 25, 2024 @ 9:40am 
Originally posted by Norseman:
Your machines turn on and off, meaning you have some balancing to do in your system/ production line, including the power production most likely.
Wrong, machines turning off doesn't affect max consume (that the whole point - how much everyhting CAN cosume if it was working).
vivan Sep 25, 2024 @ 9:44am 
Originally posted by kLuns:
Probally the production buildings with fluctuating consumption.
Yeah, their max consumption is not counted properly. Just reconnecting them changes it.
Migz - DH Sep 25, 2024 @ 9:47am 
Originally posted by vivan:
Originally posted by kLuns:
Probally the production buildings with fluctuating consumption.
Yeah, their max consumption is not counted properly. Just reconnecting them changes it.
Hmm. This is the only particle accelerator I have that's run out of supplies. I guess I can force another one building something else to see if it behaves the same way. :-)
Last edited by Migz - DH; Sep 25, 2024 @ 9:51am
snipe238 Sep 25, 2024 @ 9:57am 
Max consumption is the maximum potential amount of power your factory can consume at any given time. This line should always be flat as far as I'm aware, unless things are being added or removed from your power grid. Had you been doing work on your factory or power grid just before taking that screenshot?

Nevermind. It seems im too late lol.
Last edited by snipe238; Sep 25, 2024 @ 9:58am
vivan Sep 25, 2024 @ 10:15am 
E.g. single nuclear pasta (max OC and somersloop).
Consumption went over max, but when it finished it corrected itself
https://steamcommunity.com/sharedfiles/filedetails/?id=3337697887
Migz - DH Sep 25, 2024 @ 10:53am 
Originally posted by vivan:
E.g. single nuclear pasta (max OC and somersloop).
Consumption went over max, but when it finished it corrected itself
https://steamcommunity.com/sharedfiles/filedetails/?id=3337697887
Yikes. Have the devs mentioned this issue in the past?
Norseman Sep 25, 2024 @ 2:58pm 
Originally posted by vivan:
Originally posted by Norseman:
Your machines turn on and off, meaning you have some balancing to do in your system/ production line, including the power production most likely.
Wrong, machines turning off doesn't affect max consume (that the whole point - how much everyhting CAN cosume if it was working).
Ah! I didn't know that.
My mistake, I redact my statement :)
Thank you for correcting this, cheers!
Captain Oveur Sep 25, 2024 @ 3:05pm 
I noticed that with the fuel generators, their capacity doesn’t count towards the grid capacity until *after* they start running. I think bioreactors count as soon as you connect them to the grid. Idr about coal. Perhaps the devs need to take another pass over power logic?
Migz - DH Sep 25, 2024 @ 3:27pm 
Originally posted by Captain Oveur:
I noticed that with the fuel generators, their capacity doesn’t count towards the grid capacity until *after* they start running. I think bioreactors count as soon as you connect them to the grid. Idr about coal. Perhaps the devs need to take another pass over power logic?
Hmm. Sounds like a good idea!
Evilsod Sep 25, 2024 @ 3:56pm 
Originally posted by Captain Oveur:
I noticed that with the fuel generators, their capacity doesn’t count towards the grid capacity until *after* they start running. I think bioreactors count as soon as you connect them to the grid. Idr about coal. Perhaps the devs need to take another pass over power logic?

Er, pretty sure the logic is fine. A biomass generator only counts when it has fuel in it, even if its output matches the demand its capacity is still 30MW. A fuel generator that has no fuel... that should be self explanatory...
Captain Oveur Sep 25, 2024 @ 4:58pm 
Originally posted by Evilsod:
even if its output matches the demand its capacity is still 30MW.
Uh…wat? I wasn’t..arguing that logic?

A fuel generator that has no fuel... that should be self explanatory...
I mean, it’s production should be zero, but it should still count towards capacity since, you know, it’s on the grid. I’ll test this later to make sure I’m correct (haven’t had it happen yet), but if a running generator runs out of fuel, does it not still count towards capacity?
deltahazer Sep 26, 2024 @ 4:30am 
Originally posted by Captain Oveur:
Originally posted by Evilsod:
even if its output matches the demand its capacity is still 30MW.
Uh…wat? I wasn’t..arguing that logic?

A fuel generator that has no fuel... that should be self explanatory...
I mean, it’s production should be zero, but it should still count towards capacity since, you know, it’s on the grid. I’ll test this later to make sure I’m correct (haven’t had it happen yet), but if a running generator runs out of fuel, does it not still count towards capacity?

I know coal generators don't count to capacity until they are receiving water and get their first piece of coal/compacted coal. Haven't tested for whether or not they drop off the count if they run out of either fuel or water once they got started though.

Just finished testing with coal generator, and can confirm that a generator DOES drop off the Max. Capacity count if it stop producing. Doesn't matter if it stops due to fuel/water lacking or because it was flipped to standby- MaxCap apparently only counts machines that are active for production.
Last edited by deltahazer; Sep 26, 2024 @ 4:46am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Sep 25, 2024 @ 9:02am
Posts: 19