Satisfactory

Satisfactory

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VDmitry Sep 25, 2024 @ 8:50am
2
Finished the game, some notes...
This is cool game, very good from game design perspective. Still, there are some questionable points I'd note:

1. I never used cargo trucks, and also rails. Difficult to understand - how to use, what is the benefit (how much they could transfer per minute). Started to use Air Drones later. The problem with them it's very difficult to control the flow of goods. For example I sent 2 different goods to the same one remote port. Then I split the cargo using intellectual splitters and then even have cargo containers. But I cannot control how much my drones are sending. They are sending everything. And if at any point one cargo container is filled then the whole line is stuck - for all the cargo types. Then they also bring back whatever they see in the remote port. No matter if needed or not. In the end it makes sense to have 1+1 port for each one delivery and not mix with anything. And then you need to power all that and provide fuel to every port as well. (With cargo trucks and rails I believe it's all the same)

I'd say one needs to have more control on each route. What to take. How many. How often.

Otherwise I can only limit by conveyoyr belt capacity and split that by 2 or 3. Not really cool.

EDIT: splitter has "overload" option.

2. Main Story... On release I was expecting MUCH more than that. This is lost opportunity.

3. I had 4 uranium-based Nuclear Power Plants and didn't build anything for plutonium. For the game duration they filled about 3 cargo containers of wastes. What's a point to bother with plutonium or flux?

4. There is need to have some sort of Pedia, so I can have a look what I need to produce something (building type, resources).

EDIT: There is one actually. Press O.

5. Never used Lights or Power Stwitches. May be it's just me. It normally makes no sense to power on/off something. Because if it has no source material or your cargo storage is filled - then they stop themselves. If not, then you normally want them to be running as you will need their production later.

Never encountered a situation where I need to turn off one thing to turn on another because I'm limited in power.

Near the game end the production is very power consuming (one building may go up to 15 GWt), still I didn't see where I would need that. Because you have other controls over how much they use or what is working or not.

6. Portals probably appear too late and quite problematic to use (not just power). I finished the game without using them, but tried at the end. Though I've explored may be 25% of the map and didn't want them really much.

7. Most of the game I was missing that I can't see what's inside the containers from a distance. Then discovered that I can put labels on them... And even type the counts... This is probably too hidden tool )

8. Didn't use any prototypes at all. Didn't see why would I need that.
Last edited by VDmitry; Sep 25, 2024 @ 10:56am
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Showing 1-15 of 33 comments
Sasheria Sep 25, 2024 @ 8:54am 
4. There is a pedia (press N) that will tell you what you can make (searchable) and what build from it (current tech)

5. Light switches are interesting. There are some YouTube videos on using switches to control how Hypertube can "divert where you want to go" which is PRETTY darn cool ;)
Mighty Joe Young Sep 25, 2024 @ 9:00am 
before people blast this guy with the basic, "satisfactory is a sandbox you don't have to do blah blah."

i do want to say this is a good review thus far and appreciate your time typing it.

5) i would say the only scenario to shut off power could be if you're downgrading or possible altering a power plant and need to decrease Watt usage...but i never needed it either.


1) and honestly yes i 100% agree to your very important points on shipments.

trucks are still heavily weak and pointless. they cost fuel which I'd rather use for my power plants. trucks seems kinda counter productive imo. i need pure benefits to use something not have bad trade off when something far superior is right around the bed. (an addition 2 hours of gameplay to unlock trains after trucks)

trains and drones should have an item count set to pick up. i know they have items specified to be picked up, but not amount of. this would be excellent for logistics as you stated and make everything more organic as well. it just makes sense.
have one production provide products for multiple trains to stop by and pick up their amount needed. it's how it works in the real world.

4) we do have a pedia. you can click the + icon to add that build to a list. this tells you what resources you need. in addition, typing the "o" key opens up a pedia and breakdown of how to make all resources.
Last edited by Mighty Joe Young; Sep 25, 2024 @ 9:06am
GobboKirk Sep 25, 2024 @ 9:04am 
7. Press F to disable, once you point at a container it will show contents.
Though a sign that kept track would be nice.
VDmitry Sep 25, 2024 @ 9:06am 
Originally posted by Mighty Joe Young:
trucks are still heavily weak and pointless. they cost fuel which I'd rather use for my power plants. trucks seems kinda counter productive imo.

May be trucks would become more useful if say conveyor belts start using power. But that's only one problem with them.

trains and drones should have an item count set to pick up. i know they have items specified to be picked up, but not amount of.

well, I didn't find how to specify even the type

need to say I tried to use the trucks (once), just for load/unload, without even driving, and found that very problematic

4) we do have a pedia. you can click the + icon to add that build to a list. this tells you what resources you need. in addition, typing the "o" key opens up a pedia and breakdown of how to make all resources.

hah, I remember I went to it unintentionally many times, but didn't use it on purpose (and had no idea how)...
Last edited by VDmitry; Sep 25, 2024 @ 9:12am
GAMING_Alligator Sep 25, 2024 @ 9:18am 
Originally posted by VDmitry:
if at any point one cargo container is filled then the whole line is stuck - for all the cargo types.

You could have fixed this by using a logic splitter to send any overflow into an Awesome Sink.
Last edited by GAMING_Alligator; Sep 25, 2024 @ 9:20am
Mighty Joe Young Sep 25, 2024 @ 9:24am 
Originally posted by GAMING_Alligator:
Originally posted by VDmitry:
if at any point one cargo container is filled then the whole line is stuck - for all the cargo types.

You could have fixed this by using a logic splitter to send any overflow into an Awesome Sink.

definitetly. i do wish we could set the count though since it would feel more organic dropping off resources to be fully consumed into another. knowing 50 rotors would be produced everytime etc. for each unload of a truck. would be nice.
GAMING_Alligator Sep 25, 2024 @ 9:26am 
Originally posted by Mighty Joe Young:
Originally posted by GAMING_Alligator:

You could have fixed this by using a logic splitter to send any overflow into an Awesome Sink.

definitetly. i do wish we could set the count though since it would feel more organic dropping off resources to be fully consumed into another. knowing 50 rotors would be produced everytime etc. for each unload of a truck. would be nice.

I agree for purposes of being a perfectionist. But it makes little difference in terms of game play, because resources are infinite. It doesn't actually matter if you waste things you produce.
Last edited by GAMING_Alligator; Sep 25, 2024 @ 9:27am
VDmitry Sep 25, 2024 @ 9:29am 
Originally posted by GAMING_Alligator:
Originally posted by VDmitry:
if at any point one cargo container is filled then the whole line is stuck - for all the cargo types.

You could have fixed this by using a logic splitter to send any overflow into an Awesome Sink.

Didn't notice that option. Sounds cool )
VDmitry Sep 25, 2024 @ 9:32am 
Originally posted by Sasheria:
5. Light switches are interesting. There are some YouTube videos on using switches to control how Hypertube can "divert where you want to go" which is PRETTY darn cool ;)

I didn't get how is that for some time. Really weird usage for them but creative of course.

Myself I wouldn't use that anyway as I see no purpose for that. Saves some power though.
Last edited by VDmitry; Sep 25, 2024 @ 9:33am
TH3R4BB!T Sep 25, 2024 @ 9:43am 
To add, some HDD are defended by extreme powerful Alpha, while others are only guarded by easy to beat enemies. Yes, I am now on a nearby HDD spot, with two ALPHA spitters, a nuclear ALPHA hog, and on top of that.... gas pillars. I mean, what is the FUN in collecting HDD in that way?
tkraftson Sep 25, 2024 @ 9:44am 
I just completed the final cargo - 159 hours. Used a spaghetti layout in the Rocky Desert and made no attempt to build fancy factories or have an organized layout. I needed 2 nuclear power plants to power the Alien technology buildings. My next attempt will take more time in a different area (probably Northern Forest) to be better organized. The problem is that you have to have higher level logistics and miners to build a good factory layout. If you start too soon you will have to tear down and build again. I used conveyors exclusively to move resources --no trucks or trains. I would like to use those in the future.
VDmitry Sep 25, 2024 @ 10:01am 
Originally posted by tkraftson:
I just completed the final cargo - 159 hours. Used a spaghetti layout in the Rocky Desert and made no attempt to build fancy factories or have an organized layout. I needed 2 nuclear power plants to power the Alien technology buildings. My next attempt will take more time in a different area (probably Northern Forest) to be better organized. The problem is that you have to have higher level logistics and miners to build a good factory layout. If you start too soon you will have to tear down and build again. I used conveyors exclusively to move resources --no trucks or trains. I would like to use those in the future.

I played on Desert too. The game save says 124 hours. No wonder if you only used 2 Nuclear Power Plants. So you could probably only produce 0.5 of the Item #9 per minute. Doing that for 1000 items would take 33 hours, and you could not probably do others in parallel. I was producing 2 per minute and that consumed all of my 15 GWt grid.

Well, I certainly started to produce it early at 0.5/min rate and enabled 2/min rate when all the other details were finished.

I was playing the game during Early Access (up to stage 7 probably). This time I did not use conveyor belts to connect distant sites. It's not fun, probably. Though I started to use Drones.
Last edited by VDmitry; Sep 25, 2024 @ 10:15am
VDmitry Sep 25, 2024 @ 10:09am 
Originally posted by TH3R4BB!T:
To add, some HDD are defended by extreme powerful Alpha, while others are only guarded by easy to beat enemies. Yes, I am now on a nearby HDD spot, with two ALPHA spitters, a nuclear ALPHA hog, and on top of that.... gas pillars. I mean, what is the FUN in collecting HDD in that way?

Frankly I cannot distinguish alpha enemy from others. I mean there are certainly more powerful but not sure if I seen alpha ones. When you fly, have rifle with good ammo and health recovery tools - then they rarely pose a threat to me.
Data Sep 25, 2024 @ 10:15am 
I couldn't imagine not using trucks or trains. I hop on my train to and from my oil plant all the time. Got loads of goods coming from there that are then sorted at a distribution centre.

Good thoughts overall, I think they could do with adding more tech and a kind of leaderboard/stats system so you can, if nothing else, work on making numbers get BIGGER after you finish the game.

About the "finishing the game" thing, I'm really saddened to hear from many that it amounts to what sounds like nothing.
TH3R4BB!T Sep 25, 2024 @ 10:21am 
Originally posted by VDmitry:
Originally posted by TH3R4BB!T:
To add, some HDD are defended by extreme powerful Alpha, while others are only guarded by easy to beat enemies. Yes, I am now on a nearby HDD spot, with two ALPHA spitters, a nuclear ALPHA hog, and on top of that.... gas pillars. I mean, what is the FUN in collecting HDD in that way?

Frankly I cannot distinguish alpha enemy from others. I mean there are certainly more powerful but not sure if I seen alpha ones. When you fly, have rifle with good ammo and health recovery tools - then they rarely pose a threat to me.
It is not the threat, more the inconsistency and the reward is 'always the same'. And do not forget you also need goods to open most of those HDD sides. But that is an other story
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Date Posted: Sep 25, 2024 @ 8:50am
Posts: 33