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5. Light switches are interesting. There are some YouTube videos on using switches to control how Hypertube can "divert where you want to go" which is PRETTY darn cool ;)
i do want to say this is a good review thus far and appreciate your time typing it.
5) i would say the only scenario to shut off power could be if you're downgrading or possible altering a power plant and need to decrease Watt usage...but i never needed it either.
1) and honestly yes i 100% agree to your very important points on shipments.
trucks are still heavily weak and pointless. they cost fuel which I'd rather use for my power plants. trucks seems kinda counter productive imo. i need pure benefits to use something not have bad trade off when something far superior is right around the bed. (an addition 2 hours of gameplay to unlock trains after trucks)
trains and drones should have an item count set to pick up. i know they have items specified to be picked up, but not amount of. this would be excellent for logistics as you stated and make everything more organic as well. it just makes sense.
have one production provide products for multiple trains to stop by and pick up their amount needed. it's how it works in the real world.
4) we do have a pedia. you can click the + icon to add that build to a list. this tells you what resources you need. in addition, typing the "o" key opens up a pedia and breakdown of how to make all resources.
Though a sign that kept track would be nice.
May be trucks would become more useful if say conveyor belts start using power. But that's only one problem with them.
well, I didn't find how to specify even the type
need to say I tried to use the trucks (once), just for load/unload, without even driving, and found that very problematic
hah, I remember I went to it unintentionally many times, but didn't use it on purpose (and had no idea how)...
You could have fixed this by using a logic splitter to send any overflow into an Awesome Sink.
definitetly. i do wish we could set the count though since it would feel more organic dropping off resources to be fully consumed into another. knowing 50 rotors would be produced everytime etc. for each unload of a truck. would be nice.
I agree for purposes of being a perfectionist. But it makes little difference in terms of game play, because resources are infinite. It doesn't actually matter if you waste things you produce.
Didn't notice that option. Sounds cool )
I didn't get how is that for some time. Really weird usage for them but creative of course.
Myself I wouldn't use that anyway as I see no purpose for that. Saves some power though.
I played on Desert too. The game save says 124 hours. No wonder if you only used 2 Nuclear Power Plants. So you could probably only produce 0.5 of the Item #9 per minute. Doing that for 1000 items would take 33 hours, and you could not probably do others in parallel. I was producing 2 per minute and that consumed all of my 15 GWt grid.
Well, I certainly started to produce it early at 0.5/min rate and enabled 2/min rate when all the other details were finished.
I was playing the game during Early Access (up to stage 7 probably). This time I did not use conveyor belts to connect distant sites. It's not fun, probably. Though I started to use Drones.
Frankly I cannot distinguish alpha enemy from others. I mean there are certainly more powerful but not sure if I seen alpha ones. When you fly, have rifle with good ammo and health recovery tools - then they rarely pose a threat to me.
Good thoughts overall, I think they could do with adding more tech and a kind of leaderboard/stats system so you can, if nothing else, work on making numbers get BIGGER after you finish the game.
About the "finishing the game" thing, I'm really saddened to hear from many that it amounts to what sounds like nothing.