Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've unlocked everything I can for phase 2, but really only just started in terms of factory. All available alts unlocked for best planning the current production line (if in the distant future I need more of this product I'll make another facility using future alt recipes with refineries or blenders or whatever), self-contained off-grid satellite mini-facilities set up solely for dimentional depot refilling (yes, I even have geo-thermal already). 4x power augmenters already. Everything in the Awesome Shop, except 1 or two things I'm not up to yet have been unlocked. I have all building/architectural materials unlocked. Start of phase 2 only.
The facilities are set up in such a way that all I'll need to do when I return later is a) upgrade miner and belts, b) fill machines with powershards - I know what's coming, so planning for this is second nature.
I'm expecting completing all phases will take me >1000hrs, perhaps 2000.. Though it's possible that facility building will be quicker with all the background work I've done. This is by far the most enjoyable playthrough I've had so far; even more than the first and the giant learning curve and in-world and game mechanic exploration that it brought. I'm really getting into micro-building and micro-progression.
So yes I play creatively. No I don't play 'creative mode'. Progression tiers enhance, not diminish the experience for me. I don't focus on them until I'm ready - they're the overarching goal, but play little role in factory building focus. Because I can only make simple iron copper and steel items that's what I'm focused on. Knowing full well I'll be needing them and also will need to build a new facility for new products in the next phase. Progression tiers provide simple broad structure to the experience, kind of bringing it all together. Yes, I can create my own goals and strive towards them, and will do once all tiers are unlocked. But in the mean time they actually provide a certain overall immersion factor that I'm having trouble communicating..
But, if you don't have the time, feel like striving for the tiers is work, or don't want that full immersion then go creative mode.
my second save is my creative save that save has free build,fly mode and god mode enabled and was started at Tier 0 that save I will also use mods, when they are working again :)
This save is my just for fun save that i go on to test build stuff for my main save and just to scratch my creative itch when i just want to build and chill out :)
I started again in 1.0 along side a group of around 12 online friends. I am furthest along at mid tier 9. The game has a lot to be desired around building the same production lines over and over and limited size blueprints. Out of the 12 friends only 1 other is still playing but he is a die hard fan of the game. All the rest had similar complaints and quit around the phase 3 mark. The tools that most other factory games give you to avoid some of the tedium associated with this genre are just lacking in this game. Blueprints not connecting power, belts, train lines between snapped prints is one of the issues they had with the game. Having a hand crafted beautiful world and then just building everything 100 meters in the air above it all so that it snaps nicely was another concern. I myself am sticking it out to completion but I find a lot of issues with snapping and building are starting to annoy me a lot. Power lines for example while using the hover pack if I don't wait long enough for movement to stabilize it will end up building a pole right next to the pole I am trying to snap the line to. Anyway I could go on but from what I have observed from the gamers around me a lot of them gave up due to the games limitations even the ones playing in creative mode.
The struggle makes the dopamine hit that much harder!
Whats the point in building factory, if you already got unlimited resources? Like why you need to make things when you already got an infinite amount of them?
The joy of this game is the journey, not the destination
But there is no problem at first place. YOU are creating that problem for no reason. If you have infinite resources already in your pocket, theres no need for anything you have mentioned. Your "journey" is purely artifical.