Satisfactory

Satisfactory

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How do you deal with lighting small rooms?
I'm sure that the developers are going to add much smaller fluorescent lights, or at least I would hope they're going to. But I'm wondering what you guys do when you have a very small hallway or room that needs to be lit up? I have two big rooms adjacent to each other, and there's a tiny hallway with a low ceiling that connects the two, and its pitch black in there, and I feel like having a factory that's made of glass would look weird.

Are there any little tricks that you guys know of?
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Showing 1-3 of 3 comments
kLuns Sep 2, 2024 @ 4:19pm 
Signs
Sometimes combined with beams, sometimes combined with ctrl.
Gecko-[GER] Sep 3, 2024 @ 12:04am 
This only works if Lumen is enabled.
Lawn-Mower Sep 3, 2024 @ 1:28am 
You can clip or block the light from the light sources. Wall lights are tiltable - if placed on a tilted wall they can face slightly upwards. Some mods allow you to rotate on the z axis too. I bury the street lamps in walls/pillars etc and just have the little light head sticking out.

All lights should be hooked up to a controller. I always dim them hugely, especially so in small rooms.

But yeah, since U8 I use far more signs than lights.
Last edited by Lawn-Mower; Sep 3, 2024 @ 1:31am
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Showing 1-3 of 3 comments
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Date Posted: Sep 2, 2024 @ 4:13pm
Posts: 3