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I am wondering what Easter eggs they have added to 1.0.
Excitement levels increasing.
But oh man, things are gonna get complex, way more complex than now, it seems. Quantum Technology...
I fail to see the issue, Snutt. What is the problem here? Also, I have no idea how you correctly write "Ficsonium" but I just went with this.
Also, it seems that the Quantum stuff messed with the video. CSS, please fix.
https://www.youtube.com/watch?v=DkZ6CDH7Zss
Now with my brain having processed all that information, it doesn't seem that bad. Sure, we have no clue how to do these Quantum cells or whatever they are and the teaser at the end is very interesting, but other than that it all sounds pretty doable.
Mostly interesting is that you can make Uranium in the converter. Might be worth making if the power and resource cost allows for it.
Edit: Here the moment:
https://youtu.be/DkZ6CDH7Zss?t=319
Seems to be done by using Bauxite. So you have to compromise on Aluminium for that.
Here just the list:
Iron (Limestone)
Copper (Sulfur or Quarz)
Limestone (Sulfur)
Coal (Limestone or Iron)
Sulfur (Iron or Coal)
Caterium (Copper or Quarz)
Nitrogen Gas (Caterium or Bauxite)
Uranium ore (Bauxite)
And then unlock and automate all new tech and then burn the plutonium and proces the waste into the new nuclear thing.
More factory to get unlimited power.
Is it producing 1MW of energy and lasts for like 1 hour?
Downside: more factory, upside no waste and more power. maybe not that much extra power.
But it's a lot of extra spaghetti compared to the buffed fuel generators so I think the extra spaghetti should be rewarded in some way.
Bring it on!!
Else it's more rewarding to make fuel/ turbo fuel and use a quarter of the oil on the map for power.
Or stick to uranium and sink plutonium rods.