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Although I once did the same thing, just to see how it looked. It looked fun, but impractical in terms of space saving. I tried it again going vertical instead. A massive wall leading down to to tier upon tier of splitters, more and more fanning out the further down and forward the wall went. It was fun. But impractical for my designs. So I scrapped it, and went with the manifold.
In fact what's even better about them for new players is you can overbuild your factory and you will be able to actively see that you built too many of one thing or not enough of another quite easily. I'd say the further in the game you progress the more clearly perfectly balanced setups become a headache.
Turn off all but the end machine. Let it fill, turn on the next, then the next, etc.
Or just just have stacks of the stuff to put in the machines so I don’t have to wait for them to saturated.
Your 'clever' solution takes longer to build, longer to fix, longer to expand, costs more resources, while being harder to build and troubleshoot all to save a small amount of time as belts fill up? I mean yeah, sure it might save some time assuming you can build it as quickly as I can build a manifold and add extra machines to it as quickly as you can with a manifold, though I doubt it.
I'd rather let the manifold saturate while i work on other productive things, you're stepping over pounds to pick up pennies, have you ever thought everyone uses manifolds for a good reason?
edit: also you can just 'prime' your machines with some small amounts of what they take for input, if you desperately need them to be up and running instantly at 100% capacity
In my last save I finally had the coal generators inputs balanced, because the last one every now and then shut down.
For most of the rest I use manyfold for said reason.
In other words: if my live depends on it, I go balanced. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3253463133
I don't like waiting for unnecessary ramp-up times, but I do like having control.
I'm one who plans out a factory completely before constructing it. The idea of not then carefully controlling the flows of parts from each group of machines to the next goes completely against my mindset. I'm not just tossing some machines together. I'm tuning whole factories as finely as possible for maximum uptime and efficiency. Then I never touch them again, except to restock my inventory from their end products bins.