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Een vertaalprobleem melden
ya it is a item in the MAAM you can research, seemly easier now since not need computers, you can set 3 outputs so you can be like left sent only iron then forward can be set to anything , or can set to overflow so once the left if full of iron it will then send the unused iron forward like to a sink , storage or depo.
Probably there's not such a smarter solution to be found. Unless we can connect a splitter to any machine/storage/depot without placing a belt in between now with 1.0 (i doubt so).
The 1 resource = 1 depot seems the way to go if mercer spheres have only 1 use (depots) and there's a good chunk of them around the map.
I'll build my storage system kind like this:
Smart Splitter [Left, Middle, Right; Desired Item, Anything undefined, Overflow]
The left output will be connected to the dimensional depot and the overflow will be send to my local storage system. There will be another smart splitter if my storage bin is full, the overflow will be redirected to a dedicated conveyor belt that is connected to the sink.
So I'll have a main line that will feed all the dimensional depots in first place. After that all my items go to the local storage bins. The dimensional depot is only useful for items you need regularly (e.g. concrete, iron rods, iron plates, etc.). You won't need these depots for every single item.
I already modified my storage blueprint hoping that the dimensions of the new dimensional container are equal to the small storage bin currently in the game.
yes it will be some extra complexity and having to turn them on and off by hand sucks, but i do think with such a system you can simply turn off production if one item is full. if the belt is blocked just take out a few of them until the belt clears up, since you can remotely turn off production it should then no longer block.
this is all theory, i haven't actually built this or anything like it.
You will need to remove two stacks to clear a belt. And then wait a minute or two for the buffer to clear. I think the added complexity and time adding power switching is mute when you can just farm more spheres to build more Depot Uploaders.
You can manually upload from inventory too, and the limitation is of not having enough Spheres really only effects early game when you don't have many.
The part that peeked my interest with Remote Switches and the Uploader is 240 parts per min to the cloud... means you could find remote out of the way nodes and build small factories that you never need to see again.
Part of me wants to find the remotest Limestone node and put down a 240 concrete Factory for an Uploader. Then a 240 wire/240 Cable Factory..
Like there are some nodes not worth the effort to build on or logistically a pain to use, too far away from you main builds... stick a Dimensional Only Factory on it. And forget about them.
It looked stakable with existing containers cause it has both a box frame... and the climbing ladders.
If you main storage container is a dead end (doesn't use its outputs), you can attach the Uploader directly to the output without an extra Overflow splitter.
Um, depots (and associated research) are their only purpose. How do you waste them by using them for their sole function?
Slap down an industrial storage, build a depot on top of it, link the upper outlet with the depot via a lift, job done.
This would work and wouldn't be op IF the output only spat out overflow items, not what's already in the cloud. Really hope they add this because I am not scouting the map for 60+ fkn spheres.
Manual uploading is the only upload method that allows a queue. Just make a bunch of separate depots. There are more than enough spheres, and you can always get picky later. There are a lot of resources you just don't need access to.