Satisfactory

Satisfactory

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Keegan 16 DIC 2021 a las 9:46
Oil pump + refineries + Generators = Numbers don't add up
Greetings. There's something I really don't get here. I have an oil pump on a pure deposit. Overclocked to the max it's supposed to produce 600 per minute.

I have 5 refineries overclocked to 200%. Meaning it is supposed to use 120 per minute.

5*120=600 -> it should work.

But in the end half of the refineries are being producing only half of the time which created issues with my generators behind that (I'm glad I had more power than required).

All my pipelines are mk2, all pretty much horizontal (no pump required if I'm not mistaken).


Is there something obvious I'm missing?
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BlueBronco1 16 DIC 2021 a las 10:10 
#1
The exact number might be your problem. Try testing your refiners at half and if it works then increase the amount every so often.

#2
Is your pipe line to long? if so you may need to add pumps.

#3
in stead of #1 put one of your refiners right at the max so you are only outputting like 599 or 595
Vectorspace 16 DIC 2021 a las 10:21 
Do any of the refineries have full output buffers?

Are you sure you didn't leave a single section of Mark 3 pipe in the mix? To test this, disconnect your refineries and connect a large buffer to the end, and monitor its fill rate
Keegan 16 DIC 2021 a las 10:36 
@BlueBronco:
So if the pipe is long even if perfectly horizontal we still need pumps? The description says it's about sending the fluid upwards.
For the refineries, I tried taking off some of the overclocking. It really look like my oil pump is producing only about half of what it's supposed to do...

@vector: The output of the refineries is not full, that's for sure. The buffer is actually nearly empty because it's not producing enough. The input is the issue. I don't have enough oil coming to them.
I'll try to delete all pipes and build them again I guess to check if there's no mk1 in the mix but I don't think there is.
sansee 16 DIC 2021 a las 10:45 
https://satisfactory.fandom.com/wiki/Pipeline
Current issues

Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is advised not to use its full capacity.
Every machine input has a hidden buffer of about 5m3. Upon loading a save, these buffers are emptied, and thus consume 5 m3 from any connected pipe, even if the visible internal tank of the machine is full.

Even though there shouldn't be any need for pumps when the height is under 10m, some players swears it actually helps. Personally I use them too just to be sure.
Xuhybrid 16 DIC 2021 a las 12:28 
Publicado originalmente por sansee:
https://satisfactory.fandom.com/wiki/Pipeline
Current issues

Mk.2 Pipelines have issues transporting fluid at its max capacity, 600 m3/min. Despite its reading shows 600, there is s 1~3 % loss in fluid flow, so it is advised not to use its full capacity.
Every machine input has a hidden buffer of about 5m3. Upon loading a save, these buffers are emptied, and thus consume 5 m3 from any connected pipe, even if the visible internal tank of the machine is full.

Even though there shouldn't be any need for pumps when the height is under 10m, some players swears it actually helps. Personally I use them too just to be sure.
They should have 10m natural head lift but it can't hurt to try one.

Also i noticed in Fuel Generators if you overclock them, the fuel consumption doesn't go up as a flat increase. For example overclocking to 200% only increases fuel cost by 170% or whatever it is. Is the refinery doing flat scaling when overclocked?
Última edición por Xuhybrid; 16 DIC 2021 a las 12:29
Klab 16 DIC 2021 a las 13:08 
I had a similar issue, and after a lot of dismantling & rebuilding I found that it was because I had placed the oil storage container up one floor. Even with pumps it would never fill completely and the flow rate never got near 600. I moved the storage to the ground floor, let it fill then pumped from there upwards and it changed everything.
Not sure if this helps, but might be useful to someone :)
Wasur 16 DIC 2021 a las 13:56 
didn't login to check your math but just an FYI, overclocking does NOT scale 1:1 meaning if something uses 60 PPM and you overclock it to 200% it will not be 120 but closer to like 170.
Remnar 16 DIC 2021 a las 14:44 
I don't bother over clocking power generators because of extreme diminishing returns. If you have a issue with space, build your platform high if you need to, to make room for more generators. 8 coal generators needs 120 coal per minute and 360 water per minute (3 water pumps). If anything you need to overclock, it's the miners.
kaganpunchwood 16 DIC 2021 a las 14:47 
Publicado originalmente por CRIT MAGNET:
I have 5 refineries overclocked to 200%. Meaning it is supposed to use 120 per minute.

5*120=600 -> it should work.

But in the end half of the refineries are being producing only half of the time which created issues with my generators behind that (I'm glad I had more power than required).

I might be being a bit dense here, but isn't the standard refinery use 30pm ? (just going by memory I've got 10 refineries working off a pure node that is clocked to 125% so that it gives 300pm, and it works efficiently). So clocking a refinery to 200% would put the usage to 60 wouldn't it ? So 5 x 60 = 300? So only using half the heavy oil ?
sansee 16 DIC 2021 a las 15:23 
Publicado originalmente por Xuhybrid:
. Is the refinery doing flat scaling when overclocked?

Any oc is non-linear to balance it with a trade-off, like generators generate less with more fuel, or the others uses more power relative to their OC.

Not to be confused with the recipes themselves, which still are the same, only craft time is proportional to the clock speed. In other words - only the time is scaled linearly. You create more per minute at the expense of huge draw in power.

https://satisfactory.fandom.com/wiki/Clock_speed
Última edición por sansee; 16 DIC 2021 a las 15:29
Keegan 16 DIC 2021 a las 16:09 
That's some complex maths on this link.

So despite the game telling me my refinery's consumption went from 60 to 120, it actually consumes more?
Should I just build twice as many refineries without any overclocking?

Same for generators I should just build more of them and do no overclocking?
Maehlice 16 DIC 2021 a las 16:21 
Usage scaling is still 1:1. Generators don't become less-efficient. Whatever the upper-left numbers tell you for burn rate and MW production is accurate.
Tenebris 16 DIC 2021 a las 16:52 
This is a game problem, Generators don't correctly overclock to the number you OC them to
Look here for more info: https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators

Basically, if you want your generators to work at 200%, you need to clock them to EXACTLY 246.2288%
Keegan 16 DIC 2021 a las 17:30 
But my issue here is the output of the Oil Pump and/or input of the refineries. My generators are another thing but for now my main issue is not about the gens.
Tenebris 16 DIC 2021 a las 17:46 
Publicado originalmente por CRIT MAGNET:
But my issue here is the output of the Oil Pump and/or input of the refineries. My generators are another thing but for now my main issue is not about the gens.
I don't know what to tell you without being able to see the setup. but regardless, don't listen to this guy:
Publicado originalmente por Wasur:
didn't login to check your math but just an FYI, overclocking does NOT scale 1:1 meaning if something uses 60 PPM and you overclock it to 200% it will not be 120 but closer to like 170.
100% false, production, and item consumption absolutely scales with clock speed, it's only power that goes up (or down, if underclocking) exponentially with clock speed
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Publicado el: 16 DIC 2021 a las 9:46
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