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The exact number might be your problem. Try testing your refiners at half and if it works then increase the amount every so often.
#2
Is your pipe line to long? if so you may need to add pumps.
#3
in stead of #1 put one of your refiners right at the max so you are only outputting like 599 or 595
Are you sure you didn't leave a single section of Mark 3 pipe in the mix? To test this, disconnect your refineries and connect a large buffer to the end, and monitor its fill rate
So if the pipe is long even if perfectly horizontal we still need pumps? The description says it's about sending the fluid upwards.
For the refineries, I tried taking off some of the overclocking. It really look like my oil pump is producing only about half of what it's supposed to do...
@vector: The output of the refineries is not full, that's for sure. The buffer is actually nearly empty because it's not producing enough. The input is the issue. I don't have enough oil coming to them.
I'll try to delete all pipes and build them again I guess to check if there's no mk1 in the mix but I don't think there is.
Even though there shouldn't be any need for pumps when the height is under 10m, some players swears it actually helps. Personally I use them too just to be sure.
Also i noticed in Fuel Generators if you overclock them, the fuel consumption doesn't go up as a flat increase. For example overclocking to 200% only increases fuel cost by 170% or whatever it is. Is the refinery doing flat scaling when overclocked?
Not sure if this helps, but might be useful to someone :)
I might be being a bit dense here, but isn't the standard refinery use 30pm ? (just going by memory I've got 10 refineries working off a pure node that is clocked to 125% so that it gives 300pm, and it works efficiently). So clocking a refinery to 200% would put the usage to 60 wouldn't it ? So 5 x 60 = 300? So only using half the heavy oil ?
Any oc is non-linear to balance it with a trade-off, like generators generate less with more fuel, or the others uses more power relative to their OC.
Not to be confused with the recipes themselves, which still are the same, only craft time is proportional to the clock speed. In other words - only the time is scaled linearly. You create more per minute at the expense of huge draw in power.
https://satisfactory.fandom.com/wiki/Clock_speed
So despite the game telling me my refinery's consumption went from 60 to 120, it actually consumes more?
Should I just build twice as many refineries without any overclocking?
Same for generators I should just build more of them and do no overclocking?
Look here for more info: https://satisfactory.fandom.com/wiki/Clock_speed#Clock_speed_for_power_generators
Basically, if you want your generators to work at 200%, you need to clock them to EXACTLY 246.2288%
100% false, production, and item consumption absolutely scales with clock speed, it's only power that goes up (or down, if underclocking) exponentially with clock speed