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Numbers wise: 4,5 times the regular amount of plastic/ rubber out the same amount of oil if you squeeze it with other alternates.
Allows you to make the most rubber/plastic in one shot - but the cost is fuel ultimately.
All Alternate Recipes have a Pro and a Con.
It's entirely up to you on when/how you use them.
I'm sure someone has an idea or two for its use.
There are no "bad" or "good" alternate recipes - its just a matter of situational use.
Take the resin byproduct from the heavy oil residue, and turn it into rubber, then use the fuel to keep doubling it to plastic, double to rubber again double to plastic etc.
The final yield is substantially more plastic and rubber.
Iirc i'm turning 3x600 pipes and 1x450 pipe of crude into 2400 rubber/min and 4000 plastic/min give or take. dont remember exakt numbers.
ofc the build gets larger and more complicated, but isn't that the point of min/maxing?
I keep forgetting the power of Diluted Fuel - so OP.
300 Crude?
yes 300 crude -> 400 HOR -> 800 fuel (diluted)
(the 200polymer from the HOR recipe gets turned into 100 rubber to kickstart the recycled plastic)
the fuel is then split between the recycled rubber / plastic, the ratio depends on what your end product is, if you want rubber or plastic.
but it takes like 42 refineries to do.
As said above, it's 4,5 times more plastic/rubber per crude oil. The system is more convoluted but the net result wins all rounds
I grew so fond of it that I systematically pick rubber alt recipes for my production: rubber concrete, heavy flexible frames etc...
Nevermind me.
600 Rubber (for HMF)
75 Plastic (for modular frames)
The Heavy Oil Residue was used for:
787.5 Petroleum Coke (for steel => Encased Steel Beams and Screws for the HMF)
300 Turbo Fuel => 10.000 MW of power production
The respective factory utilizing the crude Oil:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353700261
I will not rule out recycled plastic and rubber but so far I haven't really seen the value in it.
Circuit-type components use a lot of Plastic & Rubber. Beyond that, the "Coated/Insulated/Flexible" alternate recipes simplify logistics for me.
In addition I used the Coke Steel Ingot to basically remove the coal requirement from the HMF altogether (but I use 300 coal and sulfur for the turbo fuel)
It's just an option. It's ridiculously efficient and has no byproducts, so a lot of players like it. If you go very large scale rocket fuel at some point later on you can basically get all your rubber/plastic as an aside, which is also nice.
There's nothing wrong with just using the regular recipes though, it just depends what you want to build.