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In normal gameplay, there are a limit of sloops (106 I believe)
There isn't any fuel production that produces all the products that can be fed back in earlier to make a closed loop, and sloops don't work in packagers.
If I am the first to discover that new recipe to close the loop I will be very wealthy, buy Ficsit and then change it into a cooperation:
All Ficsit employees shall become shareholders, get a generous salary and 20 weeks vacation per year. And for ADA a new quantum CPU's and a new moral adjustment
But increasing production by as much as x2 per building? Yes - but limited by sloops and power consumed.
The only "Free" power I'm aware of is the aluminium waste water trick - but not something id call "run away" power either.
Course X2 isn't anything to sneeze at either.
Time will show if we find something.
There is no recipe or combination that will allow you to create, even partially, a loop of any kind for this.
Time is not required as all possible combinations are already known.
What you are suggesting simply cannot be done with the current game.
Conveniently, the fluid packager cannot be slooped. Undoubtedly for this exact reason.
Probably cheaper and easier to just sloop the canister constructor though.
That's funny - pretty sure the dev's realized "oh yeah - lets not break the game..."