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Also the hypertube wall hole is kind of icky - it doesn't make a hole like you think it does graphically speaking but that's not a function issue.
I use conveyor belt holes for mine but I'm sure others have better ideas.
Screenshot would be nice.
What? I'm not sure what part would be read as hostile. I haven't seen any of this problem on the bugs or issues. Nor have I read a post about being sucked through a wall, or even shot through a wall on the discussion. Last part is just asking for a screenshot.
In all fairness - "Sounds like a personal problem" is hostile - I've seen a lot of self entitled posts as it is - his is a bit too early to call it that - until we seen screenshots maybe lay off a wee bit?
just saying.
Like, I've been making a hypertube network that is situated on column-stationed platforms, and setting up crossroads on a single foundation platform did not work, because being dropped from one exit immediately pulled me into a entrance on a adjacent side of the foundation, so I had to add half-platforms on each side and move exits/entries to edges on those so I would have the control over which of the 4 directions I'd want to jump into.
You'd want about a full foundation clearance between two opposing entries, and something like a power pole in-between to keep you from being thrown straight from one into another.
But getting sucked through a wall... (insert gloryhole joke here).
Hence why I suggested showing a screenshot of this.
I'm guessing that's it's some hitbox bloating after letting the game run for a while. Save and reload might stop that ht sucking through wall for a bit.