Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, you definitely can have your trains on a separate power grid. Just don't connect them, that's all there is to it.
You CAN do this, but it's a lot harder than it sounds. The issue being that the Train rails themselves will conduct power and act as a distribution grid as well. So much so, in fact, that you can place a Wall Power socket on the underside of a Rail, and you can draw power cables from it to power stuff, without even connecting through the station. You'd have to be very careful not to cross-connect your rail grid with your main grid if you wanted to accomplish this.
Personally I use rails as my central power distribution and every factory gets its power through a priority power switch off the rails.
The real question is, why is this a problem? If you don't have enough power just produce more. Or do you just want to have perfectly flat power line because of reasons? If that's the case, have fun with the endgame buildings :D
As for the power fluctuation caused by train acceleration (such a pity trains don't have regenerative breaking :D ), as others have already said, my approach has been just to produce enough excess power to cover it. Otherwise, yup, a big ol' bank of energy storage batteries be the way to go (never a bad idea having these anyway).
In truth this is throughout the entire game.
Unless your "Green light obsessed" - all machines turn on and off based on demand.
It just becomes more pronounced with more advanced machines - only way to cover it up is to generate more power.
I'd not go that far.
Batteries take time to charge yes - and only charge on excess power.
It comes down to how your power infra is designed.
I'd use batteries as a buffer - but not as a backup based on the fact they are very time costly.
Biomass Burners with belt feeds would be easier as its an instant kick in without a charge up - but that needs fuel - provided you have infra laid out for it.
Granted pro-con difference is 70MW - still.
So it comes down to a matter of approach and how you handle things.
Course I'm in favor of your remark about building more generators (not biomass burners) - makes good sense -which is why I'm entering Oil/Fuel phase with 96 Coal Gens.
Worrying about your consumption being perfectly consistent is a pointless endevour as eventually as stated by various people, there are machines you need for progression that vary in consumption all on their own. And some of them fluctuate wildly. It's not even like geothermal generators which all work on a fixed 30 (60?) second cycle that produces a nice clean triangle wave, and can theoretically be offset. Nope. Some machines consume power in a sawtooth wave, some consume in stepped square wave, you just can't win.