Satisfactory

Satisfactory

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=^._.^= Oct 22, 2024 @ 10:06am
Attach conveyor belts/pipes in blueprints
Hello everyone, is there a way to attach conveyor belts or pipes directly through the projects? Let me explain better: I have several blueprints for a pipeline, and it would be convenient to attach them to each other when I place them. At the moment, I have to manually connect the segments.
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Showing 1-15 of 29 comments
Bobucles Oct 22, 2024 @ 10:08am 
Automatically? no. The final connection between prints has to be done by hand.
Could you try the "belt fusing" trick where deleting a splitter will fuse two belts together? Sure give it a try, don't think it will work.
Use blueprints for the hard part. Machines have all sorts of little connection points and lining everything up is a pain. Blueprint that stuff, in fact blueprint your machines with every single port connected and ready to go. It doesn't matter if the recipe uses that port or not. Sewing all the blueprints together after that point is easy.
Last edited by Bobucles; Oct 22, 2024 @ 10:09am
TH3R4BB!T Oct 22, 2024 @ 10:18am 
If you are willing to use mods, there is one I think ..... or it may only be for power poles
Arron_uk Oct 22, 2024 @ 10:20am 
modders fixing a poorly released 1.0 again
JustSmile Oct 22, 2024 @ 10:38am 
No, the blueprints are ♥♥♥♥♥. You have to do the menial busywork of connecting pipes, wires, and conveyors all by hand.
Fenix Oct 22, 2024 @ 10:48am 
Oh gawd I have to spend 30 seconds connecting a few belts, pipes and power, even though the blueprints just saved me hours of work in the grand scheme of things…. Oh the Horror.
You ever think this was a choice the devs made to make you actually have to play the game?
Last edited by Fenix; Oct 22, 2024 @ 10:50am
Grandaddypurple Oct 22, 2024 @ 10:52am 
Originally posted by Fenix:
Oh gawd I have to spend 30 seconds connecting a few belts, pipes and power, even though the blueprints just saved me hours of work in the grand scheme of things…. Oh the Horror.
People don't realize how different instances of a blueprint connecting automatically in a 3D game would be so much more nightmare that doing it manually yourself
Last edited by Grandaddypurple; Oct 22, 2024 @ 10:52am
JustSmile Oct 22, 2024 @ 10:58am 
Originally posted by Fenix:
Oh gawd I have to spend 30 seconds connecting a few belts, pipes and power, even though the blueprints just saved me hours of work in the grand scheme of things…. Oh the Horror.
You ever think this was a choice the devs made to make you actually have to play the game?
If you think the fun in playing factory automation games lies in repetitive, boring, braincell-killing busywork all the more power to you.

I play them to solve increasingly difficult logistics puzzles that arise from increasing complexity of recipes as more resources, processes, and products get added to an interconnected system.

If I wanted hours of repetitive clicking a chimp could take care of I would get a job as a data entry clerk, not buy an factory automation game.
Last edited by JustSmile; Oct 22, 2024 @ 10:59am
Grandaddypurple Oct 22, 2024 @ 11:02am 
Originally posted by JustSmile:
Originally posted by Fenix:
Oh gawd I have to spend 30 seconds connecting a few belts, pipes and power, even though the blueprints just saved me hours of work in the grand scheme of things…. Oh the Horror.
You ever think this was a choice the devs made to make you actually have to play the game?
If you think the fun in playing factory automation games lies in repetitive, boring, braincell-killing busywork all the more power to you.

I play them to solve increasingly difficult logistics puzzles that arise from increasing complexity of recipes as more resources, processes, and products get added to an interconnected system.

If I wanted hours of repetitive clicking a chimp could take care of I would get a job as a data entry clerk, not buy an factory automation game.
Speaking of data entry clerk, I have genuine questions for you :
Did you play Satisfactory prior to update 7 when blueprints were introduced?
Did you play Factorio prior to playing Satisfactory?
Take the two latest-end items you automated, what was their respective final throughput?
TH3R4BB!T Oct 22, 2024 @ 11:06am 
Don't remind me of pre-blueprint era, it was a relieve the devs gave in into adding a blueprint designer
Fenix Oct 22, 2024 @ 11:10am 
Originally posted by JustSmile:
If you think the fun in playing factory automation games lies in repetitive, boring, braincell-killing busywork all the more power to you.
But that is exactly what the blueprints do, stop you from having to do the same thing over and over.
I don’t wanna build the same line of Smelters for each miner, and With my Blueprint I don’t.
Yeah have to run the belts and attach the power, but that’s it.
Last edited by Fenix; Oct 22, 2024 @ 11:11am
JustSmile Oct 22, 2024 @ 11:11am 
Originally posted by Grandaddypurple:
Originally posted by JustSmile:
If you think the fun in playing factory automation games lies in repetitive, boring, braincell-killing busywork all the more power to you.

I play them to solve increasingly difficult logistics puzzles that arise from increasing complexity of recipes as more resources, processes, and products get added to an interconnected system.

If I wanted hours of repetitive clicking a chimp could take care of I would get a job as a data entry clerk, not buy an factory automation game.
Speaking of data entry clerk, I have genuine questions for you :
Did you play Satisfactory prior to update 7 when blueprints were introduced?
Did you play Factorio prior to playing Satisfactory?
Take the two latest-end items you automated, what was their respective final throughput?
Yes, quit after about a hundred hours and decided to wait for 1.0.
Prior to and now.
Not much. Last items I did were stage 5 components before finishing the game and they got dedicated factories, not blueprinted designs. Last large designs I automated were the iron and copper refining facilities outputting 12k and 15k a minute respectively.
JustSmile Oct 22, 2024 @ 11:15am 
Originally posted by Fenix:
But that is exactly what the blueprints do, stop you from having to do the same thing over and over.
I don’t wanna build the same line of Smelters for each miner, and With my Blueprint I don’t.
Yeah have to run the belts and attach the power, but that’s it.
And the problem with this blueprint implementation is that it only partially solves the problem due to both laughable size and lacking functionality. Building anything large is still hideously boring.

There's not much trouble when you're connecting an 8 constructor blueprint to a 4 assembler blueprint. There's a TON of trouble when you're connecting 4-FuelPlant no. 137 to 4-FuelPlant no. 138 and you're half asleep.
Doc✪Hollywood (Banned) Oct 22, 2024 @ 11:18am 
smart! mod is what you are looking for
Zigamus Wizard Oct 22, 2024 @ 11:41am 
Originally posted by Gordon✪Gekko:
smart! mod is what you are looking for

It is on it's way, will be here soon!
TH3R4BB!T Oct 22, 2024 @ 11:42am 
Originally posted by JustSmile:
Originally posted by Fenix:
But that is exactly what the blueprints do, stop you from having to do the same thing over and over.
I don’t wanna build the same line of Smelters for each miner, and With my Blueprint I don’t.
Yeah have to run the belts and attach the power, but that’s it.
And the problem with this blueprint implementation is that it only partially solves the problem due to both laughable size and lacking functionality. Building anything large is still hideously boring.

There's not much trouble when you're connecting an 8 constructor blueprint to a 4 assembler blueprint. There's a TON of trouble when you're connecting 4-FuelPlant no. 137 to 4-FuelPlant no. 138 and you're half asleep.
BP++ will help you with a much bigger blueprint
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Date Posted: Oct 22, 2024 @ 10:06am
Posts: 29