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Could you try the "belt fusing" trick where deleting a splitter will fuse two belts together? Sure give it a try, don't think it will work.
Use blueprints for the hard part. Machines have all sorts of little connection points and lining everything up is a pain. Blueprint that stuff, in fact blueprint your machines with every single port connected and ready to go. It doesn't matter if the recipe uses that port or not. Sewing all the blueprints together after that point is easy.
You ever think this was a choice the devs made to make you actually have to play the game?
I play them to solve increasingly difficult logistics puzzles that arise from increasing complexity of recipes as more resources, processes, and products get added to an interconnected system.
If I wanted hours of repetitive clicking a chimp could take care of I would get a job as a data entry clerk, not buy an factory automation game.
Did you play Satisfactory prior to update 7 when blueprints were introduced?
Did you play Factorio prior to playing Satisfactory?
Take the two latest-end items you automated, what was their respective final throughput?
I don’t wanna build the same line of Smelters for each miner, and With my Blueprint I don’t.
Yeah have to run the belts and attach the power, but that’s it.
Prior to and now.
Not much. Last items I did were stage 5 components before finishing the game and they got dedicated factories, not blueprinted designs. Last large designs I automated were the iron and copper refining facilities outputting 12k and 15k a minute respectively.
There's not much trouble when you're connecting an 8 constructor blueprint to a 4 assembler blueprint. There's a TON of trouble when you're connecting 4-FuelPlant no. 137 to 4-FuelPlant no. 138 and you're half asleep.
It is on it's way, will be here soon!