Satisfactory

Satisfactory

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Miner Mk2 not mining with full efficiency
Hi,
in my game I have a miner MK2 on a pure coal node.
The output is 240/min.
But for some reason the ressources are stacking up in the miner. When it's full it pauses. Then it starts again. It's efficiency is at~63 - 64%.
The setup is:

> Miner MK2 (pure)
> MK3 Belt
> Splitter into
>>> 1x MK2 Belt > Splitter > 2x MK1 Belt, consume is max 45/Min for each MK1 belt

Already here the 2 Foundries needing 45 coal / min are lacking coal. Why? Clearly the miner should work faster and max. 120 coal / min should arrive?!

Other output of the first splitter:
>>> MK3 Belt
>>> Splitter into
>>>>>> MK2 belt, consume max. 60, but nothing stacking up.
>>>>>> MK2 belt which also need 60 coal / min. These are lacking coal and the reason why I'm investigating this.

So why is the ♥♥♥♥♥♥♥ miner not working faster and producing all the coal the facilities need? I consume max 210 coal / min on the different outputs, so in reality some coal should stack up, but there is no coal stacking up, just production buildings lacking coal everywhere.

I've checked all the belts and lifts to the splitters now 4 times and can't see any which is too low.
So why is the miner missing space on the belt to produce 100%?
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Showing 1-13 of 13 comments
Torgonius Oct 20, 2024 @ 2:32pm 
If you placed a splitter directly on a belt, you should disassemble and rebuild by placing the Splitter, then connecting up the belts.
Last edited by Torgonius; Oct 20, 2024 @ 2:35pm
Fenix Oct 20, 2024 @ 2:34pm 
Sound like a mk1 belt is hiding in there somewhere
MonkeyShoulder Oct 20, 2024 @ 3:25pm 
Originally posted by Torgonius:
If you placed a splitter directly on a belt, you should disassemble and rebuild by placing the Splitter, then connecting up the belts.

had enough and built everything new, Now it works. So probably this was the reason. ty
Last edited by MonkeyShoulder; Oct 20, 2024 @ 3:25pm
Doc✪Hollywood (Banned) Oct 20, 2024 @ 3:42pm 
Originally posted by MonkeyShoulder:
Originally posted by Torgonius:
If you placed a splitter directly on a belt, you should disassemble and rebuild by placing the Splitter, then connecting up the belts.

had enough and built everything new, Now it works. So probably this was the reason. ty
Yeah, sometimes its the only solution for belts and pipes.

I had these coal generators work perfectly since months. then I added two new ones and suddenly two old generators got no water though all pipelines where connected corrrectly. After a splitter the water just didnt flow anymore (and yes, I build the splitters on an existing pipe, I dont know how to build it otherwise, they dont come with a pole).

==> So I just erased that whole pipeline and splitter and build fresh, then water was flowing again.
Slartibartfast Oct 21, 2024 @ 3:30am 
I wish you could put the splitter right on the miner like you can with lift belts. Would be the only apparent solution for a Mk3 max boosted since previously the highest belt couldn't keep up with it. Maybe they balanced them now.
Fenix Oct 21, 2024 @ 4:30am 
Originally posted by Gordon✪Gekko:
(and yes, I build the splitters on an existing pipe, I dont know how to build it otherwise, they dont come with a pole).
You can free place pipeline cross junctions like splitters they just float in the air.
Packagers are the annoying ones as you need a temporary 2m foundation to free place the cross junction inline with the input/output
Clawyer Oct 21, 2024 @ 5:28am 
Originally posted by Slartibartfast:
I wish you could put the splitter right on the miner like you can with lift belts. Would be the only apparent solution for a Mk3 max boosted since previously the highest belt couldn't keep up with it. Maybe they balanced them now.

There is a new tier of belts in Tier 9 that is able to exactly transport the output of a Mk3 miner on 250% overclock.
Porked! Oct 21, 2024 @ 5:49am 
Still wish I could place splitter directly on output though. How else could I take that 7500/min output from that one constructor recipe in all its glory?
Vigilante Oct 21, 2024 @ 5:52am 
What recipe is that and I assume that’s 250%+sloop ?
Porked! Oct 21, 2024 @ 5:58am 
Alien biomass. And then further 2.4x them into coal. And then you can have coal-anything anywhere you want. No need to drag rails or belts around for coal anymore.
Doc✪Hollywood (Banned) Oct 21, 2024 @ 6:18am 
Originally posted by Fenix:
You can free place pipeline cross junctions like splitters they just float in the air.
Packagers are the annoying ones as you need a temporary 2m foundation to free place the cross junction inline with the input/output
Thank you.

So you build the cross junctions always first - is it worth the additional work?
Porked! Oct 21, 2024 @ 6:43am 
Originally posted by Gordon✪Gekko:
Thank you.

So you build the cross junctions always first - is it worth the additional work?
Personally, I find that it's worth it when I have Mk1 pipes and plan to upgrade them later, or some mergers like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3352504388

Meanwhile, it's much, much faster to place down Mk2 pipes first, and then snap junctions onto them for a raised manifold like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3352504743
Fenix Oct 21, 2024 @ 6:55am 
Originally posted by Gordon✪Gekko:
Thank you.

So you build the cross junctions always first - is it worth the additional work?
Without a doubt. Placing the junction first means you can just leave it there and reattach a pipe if there is an issue.

The only time I put a junction on a pipe is to rotate it so it’s vertical.

I’ll use a junction to ctrl snap water extractors to line them up where I need them
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Date Posted: Oct 20, 2024 @ 2:22pm
Posts: 13