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Thanks for the quick response.
I checked just to make sure and the settings did not change. V-sync is disabled. I even ran the "test" to verify the settings. It said that I was using the best settings possible. At first, I thought it might be the time of day, which was early morning when the sky is red. But I waited, and even at night, I'm getting the same (lower) FPS.
I know my first post wasn't too helpful, but if you'd like PC specs, I can provide those.
So before update, if you had nVidia card capable of running FG, it was on by default - driving up FPS if your rig isn't strong enough to max out monitor frame rate without it. After update, unless you re-enable it manually, you will notice some FPS loss IF your setup isn't strong enough to natively support your monitor max refresh or whatever vsync cap being used (or not).
In my case, I can hit 240 hz / fps to match monitor max but prefer to lock down to 165 for power wattage reasons. I saw my watts go up by ~30 after the update and noticed frame generation was off. Turned it back on, same max fps but lower wattage.
In your case, since it sounds like you weren't at max fps cap even before the update, check the graphical settings and see if turning frame generation back on gives your fps back.
Before it was enabled automatically.. Now the it is disabled.
My framerates have plummeted with ---- 30-50 FPS lower than before.
Maybe for you, but frame gen is working just fine for me (and others in my multiplayer group). Not opinion or subjective wishful thinking.
We're all running RTSS + MSI Afterburner with usual OSD showing stats. With FG option disabled in graphic options UI, Satisfactory pulls for me on avg ~30 watts GPU power more to achieve same FPS cap of 165 at all ultra settings.
With FG option enabled, hit same FPS cap with ~30 watts less consumption - exactly as predicted and assumed if frame generation is on.
As I have a 4090, it is very hard to produce a lower than max monitor refresh test, as I will natively hit 240 hz/fps with or without frame generation enabled. Hence the substitute use of power draw as reasonable alternative to see difference between frame gen on or off.
If your frame gen isn't working, ok fine - I believe you. Not about to suggest anyone is lying without evidence. But that would be your specific issue then, not a general 'game doesn't use or has frame gen broken with UI setting irrelevant'.
Had No DLSS before, no downscaling etc. now its running 30-40+ fps lower.
DLSS and FG didn't work for me before either, FG wasn't on by default for NVIDIA cards I think, only for AMD. I enabled FG by editing the Engine.ini file. After enabling FG I got like 50% FPS boost. Now, after the last patch, my FPS is back to previous levels with FG enabled.
I have an FG indicator tweak enabled and it shows that FG is actually enabled in the game after I check the checkbox, but there is no FPS difference between FG on and FG off. There isn't even any boost from DLSS alone.
If anyone's curious, this is how to enable the FG indicator:
Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore
Add 32-bit DWORD:
ShowDlssIndicator
Set value to:
400 Hexadecimal
or
1024 Decimal
I did notice that my graphics card driver program has a "new" at least new to me option called AMD Fluid Motion Frames 2. By default, it's disabled.
Can google for more in depth frame gen discussions, but in short it's an AI drawing of screens that takes significantly less GPU power. Basically, it fills in and creates generated frames based on AI patterns.
Less wattage power, computational power, for trading off screen quality vs native resolution generated frames. Frame gen in nutshell = more fps for lower visual quality vs native res. However, while I'm not saying there aren't ppl that can tell frame gen quality vs native, those are probably same type of ppl that swear can tell difference between $100, $200 and $500 bottles of wine.
Expert sommeliers exist, no doubt, but for most ppl including myself, I can tell cheap, bad, and good wine. That's about it. Anything above say $50-75 and might as well all be in the good to great bucket.
For many ppl, won't claim 'most' or something I don't have data facts on, but sure seems like 'lots' of ppl really can't tell or don't mind frame gen quality vs native - especially for fast moving games vs cinematic scene games. If you can't really tell, count yourself lucky and enable frame gen whenever option is there.
Even for high end GPU owners, the option to use frame gen is nice as it reduces the wattage use if visual quality can't be noticed much anyways.