Satisfactory

Satisfactory

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spam Oct 15, 2024 @ 1:06am
What's up with Ionized Fuel?
Is it only practical for jet-pack usage?

I was looking into Ionized fuel to see what it would take to set up production for my jetpack, and it seems to use an insane amount of coal (for power shard production). So much coal goes into Ionized fuel that you end up with a net loss of energy as a result of making it. This is even ignoring the energy costs of resource extraction and processing.

Am I missing something? I think I'm just going to keep buying it from the Awesome shop.

As a side note, I was unable to get either Satisfactory-Tools, or Satisfactory-Calculator to produce workflows for Ionized Fuel (I'm sure they are working on it), and only Satisfactory-Tools will show Synthetic Power Shard production.
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Showing 1-15 of 33 comments
Yeah i saw the amount of power shard needed to covert my entire rocket fuel production of 2400/min to ionized fuel and i needed 150 powershard/min and the materials to make that was just. no.

I kinda think I might just convert one pipe of rocketfuel to ionized and then sloop that to double the ionized fuel. using the extra ionized fuel for drones, its the best fuel for them.
The alt recepie of dark-ion fuel is a bit more enticing since it doesnt need powershards
Wolfgang Oct 15, 2024 @ 1:32am 
Maybe some combination of alt recipes could give this a big bump. Not sure though as I haven't played around with it that much yet (as I only build one recently just for jetpack fuel).
kLuns Oct 15, 2024 @ 1:34am 
There is an alternate that requires dark matter crystals and provides more compacted coal as byproduct. It's probally still not worth converting all rocket fuel but it should provide less headache.
spam Oct 15, 2024 @ 1:39am 
Originally posted by kLuns:
There is an alternate that requires dark matter crystals and provides more compacted coal as byproduct. It's probally still not worth converting all rocket fuel but it should provide less headache.
Dark matter crystals require time crystals, which require diamonds (the source of our pain), but the Dark Matter Trap recipe puts out 2 DM crystals for every time crystal, so it's twice as efficient. I think you still end up with a net energy deficit though.
Wolfgang Oct 15, 2024 @ 1:50am 
Originally posted by spam:
Originally posted by kLuns:
There is an alternate that requires dark matter crystals and provides more compacted coal as byproduct. It's probally still not worth converting all rocket fuel but it should provide less headache.
Dark matter crystals require time crystals, which require diamonds (the source of our pain), but the Dark Matter Trap recipe puts out 2 DM crystals for every time crystal, so it's twice as efficient. I think you still end up with a net energy deficit though.
They don't. Alt recipe "Dark matter crystalisation" just needs dark matter residue for that. And that you can provide via reanimated SAM.
spam Oct 15, 2024 @ 2:00am 
Originally posted by Wolfgang:
Originally posted by spam:
Dark matter crystals require time crystals, which require diamonds (the source of our pain), but the Dark Matter Trap recipe puts out 2 DM crystals for every time crystal, so it's twice as efficient. I think you still end up with a net energy deficit though.
They don't. Alt recipe "Dark matter crystalisation" just needs dark matter residue for that. And that you can provide via reanimated SAM.
Your not wrong, but SAM is pretty limited.
Wolfgang Oct 15, 2024 @ 2:04am 
Originally posted by spam:
Originally posted by Wolfgang:
They don't. Alt recipe "Dark matter crystalisation" just needs dark matter residue for that. And that you can provide via reanimated SAM.
Your not wrong, but SAM is pretty limited.
Sure, but here is the thing: You make reanimated SAM in a constructor. Sloop it. Yes, it will increase the power demand of the constructor by x4 but since it only uses 4MW at 100% that means that you will now get twice the reanimated SAM for 16MW which at that point in the game is basically nothing.
Which means you now only need half the SAM ore.

Also, SAM ore doesn't seem to be that rare. It is more very spread out so it is more a logistical challenge.
Last edited by Wolfgang; Oct 15, 2024 @ 2:05am
Scrawl Oct 15, 2024 @ 3:31am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3349164232

My wall for keep track of ionized fuel. Making alien power matrix too, but yea it it is a whole lot of coal.
Scrawl Oct 15, 2024 @ 3:35am 
GAMING_Alligator Oct 15, 2024 @ 3:41am 
I unlocked it, looked at the recipe, did a double take at the power shard requirement, and ignored it for the rest of the game. Nope, not doing that.

I'd already set up power shard production on a limited scale to feed into dimensional storage, and that was complex enough. Doing it on the scale required to make ionized fuel viable seemed like way too much hard work for too little payoff.

Like batteries, the only thing I can think is that this was something that was more important at some point during early access, but was then superseded by rocket fuel, leading to a situation where it's not that useful anymore in 1.0.
Last edited by GAMING_Alligator; Oct 15, 2024 @ 3:58am
Wolfgang Oct 15, 2024 @ 3:43am 
Originally posted by Scrawl:
https://steamcommunity.com/sharedfiles/filedetails/?id=3349165565

All the pretty lights from the encoders
Self made auroa borealis.
Dirtyshadow Oct 15, 2024 @ 4:08am 
The power of the particle accelerators and convertors running that makes the whole system inefficient. Looking at Satisfactory Tools Production planner...

300 Ionised Fuel = Costs 10 to 16 GW to generate 25 GW - Total gain is 9 to 15 GW

300 Rocket Fuel = Costs 1 GW to generate 18GW - Total gain is 17 GW

So to convert 300 rocket fuel to 300 ionised fuel - your losing 2 to 8 GW and making your power use more unstable.
Last edited by Dirtyshadow; Oct 15, 2024 @ 4:11am
Blue Wraith Oct 15, 2024 @ 4:15am 
I agree, it's too much hassle to run for power. (Not to mention you already need way too many generators for rocket fuel.) I split some oil off a plastic/rubber line and do a spaghetti line with containers feeding a few things to make some ionized fuel to go to the dimensional depot. I also use the inefficient Dark-Ion Fuel recipe for this so I don't have to provide power shards, only dark matter crystals. Something I have to automate anyway for other uses.
Ray Garraty Oct 15, 2024 @ 6:18am 
Originally posted by spam:
SAM is pretty limited.
Well there're 3 Pure SAM nodes on the map.
2 can be used for dark matter generation, and other 1 for ficsit trigons, which are not so useful
Last edited by Ray Garraty; Oct 15, 2024 @ 6:19am
Kryten Oct 15, 2024 @ 6:25am 
dark matter residue is also a byproduct of some parts in the end-game tier, so you probably do not need to provide all of it through reanimated SAM.
Has anyone tested it for Jetpack yet? Does it have longer burn time than rocketfuel or is it just stronger again?
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Date Posted: Oct 15, 2024 @ 1:06am
Posts: 33