Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Dyson Sphere also has levels (last level is unlimited)., but they are easy to unlock before you would even consider using blueprints. So it is practically unlimited at the point when you start scaling your production
Unlike Satisfactory, with limited sizes (no unlimited size) and the highest tier becomes available after the fact, after most of the buildings and infrastructure are completed.
So a big difference there between developers striving for QoL of the players and developers thing of ways to poke players in the eye.
Adding darkness with no way to turn it off?
Limiting the size of blueprints to make them unusable for larger structures such as train stations?
Placing one of the blueprints levels (still insufficient) on Tier 9?
One has to wonder. But there are offsetting QoL improvements.
My personal experience, with 1,000 hours on Satisfactory, on my latest run, I am spending half the time manually building what blueprints should be able to do, I start to wonder.
It takes me 30 minutes to build a train station manually, and 2 minutes to build the factory manually. Compared to 30 minutes of time waste, 2 minutes of time saving with current blueprints is something the Developers can just as well shove up their Awesome Sink.
Anyways - you are objectively wrong.
whats wrong with building some lights?
You can fit a station in there. But if you want something like your design, yeah that isn’t happening.
You still can use it for Turns and straightaway rails, you just have each delete a section then re add it to attach them (this is what I do) or leave a gap in the BP and attach them that way.
Still better than running the rails 100% manually through the world.
But for BP it would also be nice to define input and outputs that auto connect to the next BP when lined up properly. Though I can imagine what a nightmare that would be to program in.
Also being able to create a blueprint without the actual resources at hand, why else have a blueprint designer building when you can't work with holograms for designing the blueprint. Would make it just a bit more useful to me.
And as ADA says if the limited space is a problem it is a "YOU" problem, you should start thinking more modular instead of large complete 100+ foundations big factories. Though granted I rather see the unlocks a bit earlier in the tech advancement.
This is usually called "progression". It's a common feature of games. You unlock better tools and mechanics later in the game than you have at the start.
Later it will be used for making sections of factories to stitch together.
I'm waiting for a modder to make a 12x12x12 and I'll be very happy
Each of these factories have been created via blueprints I made over the weekend. So whenever I need an early game factory I'll have one within seconds.
https://ibb.co/sj12c2D
https://ibb.co/xs37KxK
https://ibb.co/DDmkGQB
What sort of train stations are you building that take 30 minutes?
It takes me a minute or two. 5x5 foundation blueprint, place station towards on end, snap whatever platforms needed to it, and route the tracks, which are always going to be different anyhow depending on where you're placing it, and what you're joining it up to.