Satisfactory
Remove Blueprints from the game?
Blueprints being useless for 10s or reasons that have been documented, would it be better to remove them from the game completely? Just to reduce the anger of the players and not purposely increase their blood pressure and cortisol levels.

Amy repetitive larger scale building naturally makes people think: This would make a good Blueprint, only to realize how useless and non-functional the blueprints are (mainly due to miniature size). Only making users angry.

Blueprints demonstrate that developers not only have contempt for their users, their time, their health, but also mockery.

Where does the mockery come in? After having to build larger scale factories and railroad network during Tier 7 and Tier 8, which could have been done with 1/5th of the repetitive effort, devs offer Mk3 level blueprint in Tier 9.

And then, they laugh in our faces: "and it's still useless".

For Blueprints to be useful, they would become available right after railroad, and be either unlimited or a size that can easily fit 1+4 train station with all the approaches. At minimum.

But ideally, unlimited size, like other factory building games do. And, ability to capture any construction of any size as a blueprint. Building blueprints blind, without ability to debug them with real flow of goods is dumb. The entire approach to blueprints in Satisfactory is dumb.
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Показані коментарі 4660 із 61
Цитата допису ShelLuser:
Цитата допису Jumbo Shrimp:
Jerking around the users with the blueprint sizes is a bad thing.
Sorry, but you obviously have no idea what you're talking about. See, there is something such as game design limitations.

Fun fact: what do Minecraft & Satisfactory have in common?

Well, both games use strict size limitations when it comes to "blueprints". In Minecraft these are called structures which you can administer through the use of so called "structure blocks". Yah, guess what? A structure in Minecraft couldn't exceed a size of 32x32x32 at first, which has been expanded a little bit over time.

It has nothing to do with the developers trying to hinder players but more so with the involved game mechanics.

Not to mention that both games provide plenty of options to make things work anyway.

Dyson Sphere also has levels (last level is unlimited)., but they are easy to unlock before you would even consider using blueprints. So it is practically unlimited at the point when you start scaling your production

Unlike Satisfactory, with limited sizes (no unlimited size) and the highest tier becomes available after the fact, after most of the buildings and infrastructure are completed.

So a big difference there between developers striving for QoL of the players and developers thing of ways to poke players in the eye.
Do you seriously think the developers are making an intentional decision to make the player experience worse? No they are not. That's stupid.
Цитата допису Rockethead293:
Do you seriously think the developers are making an intentional decision to make the player experience worse? No they are not. That's stupid.

Adding darkness with no way to turn it off?

Limiting the size of blueprints to make them unusable for larger structures such as train stations?

Placing one of the blueprints levels (still insufficient) on Tier 9?

One has to wonder. But there are offsetting QoL improvements.

My personal experience, with 1,000 hours on Satisfactory, on my latest run, I am spending half the time manually building what blueprints should be able to do, I start to wonder.

It takes me 30 minutes to build a train station manually, and 2 minutes to build the factory manually. Compared to 30 minutes of time waste, 2 minutes of time saving with current blueprints is something the Developers can just as well shove up their Awesome Sink.
Yes. These decisions may be "bad" in some cases, but they are certainly not intentional decisions to ruin the player's experience.'

Anyways - you are objectively wrong.
Цитата допису Jumbo Shrimp:
Adding darkness with no way to turn it off?

whats wrong with building some lights?
fkin hell man, can you chill with your train-station fetish, we get it, train stations are not that good with a blueprint, true. Now lets keep blueprints in the game since its usable with 100 other buildings.
Trust me, you don’t wanna put a train station in a bp designer currently, puts a giant white box on your compass that doesn’t go away.
You can fit a station in there. But if you want something like your design, yeah that isn’t happening.
You still can use it for Turns and straightaway rails, you just have each delete a section then re add it to attach them (this is what I do) or leave a gap in the BP and attach them that way.
Still better than running the rails 100% manually through the world.
Blueprints are great in principle but the UI sucks balls. And if you want large blueprints there are mods for that. But they have to use the same awful UI :(
Цитата допису Fenix:
I really just want vertical nudge, I can deal with the rest.
Also I was doing this in u8 on 4x4 BPs
https://steamcommunity.com/sharedfiles/filedetails/?id=3164517271
the 6x6 just give me room to play with.
Vertical nudging would be great indeed.

But for BP it would also be nice to define input and outputs that auto connect to the next BP when lined up properly. Though I can imagine what a nightmare that would be to program in.

Also being able to create a blueprint without the actual resources at hand, why else have a blueprint designer building when you can't work with holograms for designing the blueprint. Would make it just a bit more useful to me.

And as ADA says if the limited space is a problem it is a "YOU" problem, you should start thinking more modular instead of large complete 100+ foundations big factories. Though granted I rather see the unlocks a bit earlier in the tech advancement.
Цитата допису Jumbo Shrimp:
Developers made it a design choice to jerk players around.

The whole concept of Mk1, Mk2, and then wait for it - Mk3, and still not make it useful - that was a conscious decision of the devs. It was not an immaculate conception that ends up poking players in the eye. Devs made a decision to do that.

This is usually called "progression". It's a common feature of games. You unlock better tools and mechanics later in the game than you have at the start.
Only thing useless is the people that can't find a use for them...
I unlocked the 6x6x6 blueprint machine from Tier 9 and used it right from the beginning. That's where they need to be, not in later tiers. Very useful indeed as for early game I can make a complete factory and drop it anywhere.
Later it will be used for making sections of factories to stitch together.

I'm waiting for a modder to make a 12x12x12 and I'll be very happy

Each of these factories have been created via blueprints I made over the weekend. So whenever I need an early game factory I'll have one within seconds.
https://ibb.co/sj12c2D
https://ibb.co/xs37KxK
https://ibb.co/DDmkGQB
Автор останньої редакції: Blake; 14 жовт. 2024 о 3:08
Цитата допису Jumbo Shrimp:
Цитата допису Rockethead293:
Do you seriously think the developers are making an intentional decision to make the player experience worse? No they are not. That's stupid.

Adding darkness with no way to turn it off?

Limiting the size of blueprints to make them unusable for larger structures such as train stations?

Placing one of the blueprints levels (still insufficient) on Tier 9?

One has to wonder. But there are offsetting QoL improvements.

My personal experience, with 1,000 hours on Satisfactory, on my latest run, I am spending half the time manually building what blueprints should be able to do, I start to wonder.

It takes me 30 minutes to build a train station manually, and 2 minutes to build the factory manually. Compared to 30 minutes of time waste, 2 minutes of time saving with current blueprints is something the Developers can just as well shove up their Awesome Sink.
Unless you are building 50 Train Stations, this is something you would not want to create a blueprint for. But for repetitive tasks like building Smelters, Constructors, Assemblers, even Foundries blueprints are perfect for this. I have versions of groups of these machines where the inputs move left to right and right to left. In one click I can build 8 Smelters or 6 Constructors. Hell, I even have one for a Manufacturer with all the belts and lifts already set up. A tremendous time saver. I have over 5000 hours in this game and I can positively say that blueprints are a time saver and help make factories look and run more consistently. Your assertion that the devs would purposely add something to increase player frustration is nonsense.
Цитата допису Jumbo Shrimp:
It takes me 30 minutes to build a train station manually, and 2 minutes to build the factory manually. Compared to 30 minutes of time waste, 2 minutes of time saving with current blueprints is something the Developers can just as well shove up their Awesome Sink.

What sort of train stations are you building that take 30 minutes?

It takes me a minute or two. 5x5 foundation blueprint, place station towards on end, snap whatever platforms needed to it, and route the tracks, which are always going to be different anyhow depending on where you're placing it, and what you're joining it up to.
Автор останньої редакції: GAMING_Alligator; 14 жовт. 2024 о 6:50
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Опубліковано: 13 жовт. 2024 о 16:19
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