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I tried incorporating this by continuing up uphill run another 10 meters or so up past my big vertical lift, then back down to the factory. The water flows for a while, then everything past the top of that tower dries up. Water still makes it to the top and the closest pipe still has extra available head lift (reading around 46 meters out of 50), but no flow past the top of the tower.
I guess I could try making a separate tower, before the vertical climb, but I'd need the same number of pumps and a lot of extra pipe.
Hell, nothing else works, I may as well try it!
Is their maybe a section somewhere, where there could be backflow, because a pipe goes a little bit down?
Something like
Pump1 ____
Pump2 _/
So you should put a valve were Pump2 flows into Pump 1 even if the elevation difference is small
Then I wait for the tank to fill up before making further connections.
I also don' think it's necessary to put valves on extractors, I never do and I never have any problems. I generally go easy on valves as I rarely find them useful.
Also, I avoid putting pumps too close to one another, within the other pump's headlift, as I think this may be causing weirdness. Too many pumps does not mean a better flow.
Something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3348086993
And then, beyond the tanks on top, there are coal generators on long, flat, level pipe manifolds, no more pumps since those large tanks provide 12 m of headlift. It's been running without a hiccup for weeks.
I don't think so. It looks like this:
___
|........|..................................................._Manifold loop (same height)_
|........|..................................................|.............................................................|
|........|__________Valve___|_Manifold to feed factories__|
|
pump
|
|
|
pump
|
|
|
pump_______junction from two extractors____valve___extractor
Edit: The periods are just for formatting this diagram right
Too many pumps, too close to one another IMHO, but if you must use several pumps in a row then try putting small tanks between them.
Each pump has between 45 and 48/50 head lift. That seems about ideal to me, right?
Very pretty!
Why too many pumps? Each one is operating between 45 and 48/50 meters of head lift, so I could adjust the positioning a little, but I would still need that many to get up that incline.
Yes, I rarely find any use for valves as means to prevent backflow since I don't seem to have any backflow problems. My pipe networks never give me any headaches. I try to keep my pipe networks flat and level and if there is any incline, I try to overcome it one vertical hop, thus avoiding multiple pipe ups and downs. Like on the screenshot above. I also use lots of tanks to stabilize the flow. I have no idea why, but maybe that's why I don't have any issues with pipes?
50 is fine for Mk2, that's the recommended value but it can even go a bit higher, 55 maybe even, but I try to stay below 50, yes.
If you have to move liquids higher than a single pump can do, more than 50 m, then first rethink the design. Maybe there is another way to do this? I never needed two Mk2 pumps in a row. But if you have no choice, then move them further away and put a buffer tank between them. Let the tank fill up and observe it for a bit. Use tanks to trace and test the flow, as they can both send and receive liquids, before hooking up actual machines or generators.
Thank you :) It's the blue color and the curves, our brains like those :)
It's just my "feeling", I'd never do that. Then try to rethink the situation. Why do you have to pump that high up? Or try the trick with tanks between the pumps. I think that buffer tanks are underrated and underused in this game while valves are overrated and overused.
I absolutely will in the future. I am just loathe to completely destroy my current setup in order to accommodate this issue. Also, this should be an opportunity to gain insight into how the game's fluids function, but I just can't figure it out.
Up until this point I have no need for either of them and they seemed to me like a crutch to fix issues that could be handled by better balancing, but I'm grasping at any straw here.
I guess I'll try your buffer between each pump idea.
Hmmm.... so even the tank at the top goes empty? I can only think of distancing the pumps further away from one another and using buffers between them. But maybe you're just trying to do the impossible? Maybe there is some other limit in the game I'm not aware of. Like I said, I never did more than one pump, I never needed to pump that high up. Perhaps that is not doable after all?
Try to overclock the extractors too, so combined, they pump a little more than 600 m³, as the extractors output fluctuates too maybe? So the first pump would be getting better, more reliable supply of water from the extractors.
Just throwing out ideas on the table at this point.
I have seen mention on these forums a couple of times about dropping the fluid back in on top of the fluid network, I could never get that to work for me. Something I did not understand more than likely.
That is how I started with it, but someone suggested that it can result it backflow pressure waves that stall out the pump, so I reduced the extractors to the point they produce just slightly less than my total consumption. I might try going back.
Anyway, update: buffers between each pump result in exactly the same problem. But I think I am narrowing in on the issue. I watched one of the extractors the entire time from a flush to a stall. Here is what happens: The pipe can handle a bit more than the extractor produces, so the reservoir in the extractor slowly depletes. Fine. That should happen. But, when it is empty the extractor does not the just pump out at the rate it is extracting, the flow rate goes right to zero! The reservoir in the extractor then fills back up. When it is full, the extractor shuts off entirely. What the hell!?