Satisfactory

Satisfactory

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Metalhead123 May 14, 2021 @ 12:40am
Handling Storage
I'm finding i am micromanaging storage containers all the time. When you go exploring or spend time building a new factory on another part of the map the storage at my main base is filling up which then stops everything.

I know about sinking full containers for tickets. I also stack containers up with conveyor lifts connecting them.

It seems pointless getting 100% efficiency on say Iron or Copper as its going to grind to halt anyway when you are away from main base.

I play singleplayer. This might not happen in Multiplayer as another person could stay at base to manage storage while others are out building or exploring.

Would building a gigantic storage warehouse help ? any other suggestions ?
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Showing 1-15 of 36 comments
Evilsod May 14, 2021 @ 1:04am 
Um, to what end? I really don't get what your problem even is.

There is always a higher complexity item to manufacture stuff into and you'll never fill a storage container of those unless you've expanded to megabase levels at end-game.

And by that point, you should know about Smart Splitters that you can just use Overflow to sink excess resources...
Metalhead123 May 14, 2021 @ 2:54am 
Iron Rods, Plates, Wires and especially cables fill up pretty fast. I suppose i could build more assemblers. Im not at end game yet. Im upto the Tier when you start gathering Oil/Plastic/Rubber.

Not tried the Smart Splitters yet either.
Lapatong May 14, 2021 @ 3:11am 
Originally posted by Metalhead123:
Iron Rods, Plates, Wires and especially cables fill up pretty fast. I suppose i could build more assemblers. Im not at end game yet. Im upto the Tier when you start gathering Oil/Plastic/Rubber.

Not tried the Smart Splitters yet either.
Smart splitter = very handy thingy
Grandaddypurple May 14, 2021 @ 4:47am 
Originally posted by Metalhead123:
I'm finding i am micromanaging storage containers all the time. When you go exploring or spend time building a new factory on another part of the map the storage at my main base is filling up which then stops everything.

I know about sinking full containers for tickets. I also stack containers up with conveyor lifts connecting them.

It seems pointless getting 100% efficiency on say Iron or Copper as its going to grind to halt anyway when you are away from main base.

I play singleplayer. This might not happen in Multiplayer as another person could stay at base to manage storage while others are out building or exploring.

Would building a gigantic storage warehouse help ? any other suggestions ?
For lower tier items such as iron plates, concrete and the likes, yes I suggest you build a huge warehouse because these items will be needed in the thousands later in game. I'm currently sitting on 200 000 iron plates and 480 000 concrete, the containers are full and are connected to constantly producing lines (so whenever I retrieve some, the containers fill up right away)

Though I might have gone overkill, don't hesitate to build bigger
Last edited by Grandaddypurple; May 14, 2021 @ 4:48am
Kraft51 May 14, 2021 @ 5:16am 
Originally posted by Metalhead123:
I'm finding i am micromanaging storage containers all the time. When you go exploring or spend time building a new factory on another part of the map the storage at my main base is filling up which then stops everything.

I know about sinking full containers for tickets. I also stack containers up with conveyor lifts connecting them.

It seems pointless getting 100% efficiency on say Iron or Copper as its going to grind to halt anyway when you are away from main base.

I play singleplayer. This might not happen in Multiplayer as another person could stay at base to manage storage while others are out building or exploring.

Would building a gigantic storage warehouse help ? any other suggestions ?
i suggest setting up Overflow systems and SINKs to regulate this, you shouldn't be micromanaging your storage at all, anywhere in your factory.
Schalimah May 14, 2021 @ 5:22am 
I usually build a ware house with this concept at heart

https://steamcommunity.com/sharedfiles/filedetails/?id=2404350118

Green belt feeds into storage.
Red belt feeds into Sink.
Blue smart splitter splits wares of the feed belt.
Yellow smart splitter directs overflow onto red belt.

You can ofcourse build this more compact.
This is only for demonstration purposes.
SocialModo May 14, 2021 @ 5:29am 
Originally posted by Kraft51:
i suggest setting up Overflow systems and SINKs to regulate this, you shouldn't be micromanaging your storage at all, anywhere in your factory.
Is it possible to build an automatic overflow system?
Veeshan May 14, 2021 @ 5:43am 
Originally posted by SocialModo:
Originally posted by Kraft51:
i suggest setting up Overflow systems and SINKs to regulate this, you shouldn't be micromanaging your storage at all, anywhere in your factory.
Is it possible to build an automatic overflow system?
Yes, even before smart splitters. Just split a line in half, then split each half in half again. Use the first three lines and send the fourth to overflow.

Although the fourth line does need to be able to handle the entire throughput rate (and the lines along the way to the fourth).
Last edited by Veeshan; May 14, 2021 @ 5:44am
Kraft51 May 14, 2021 @ 5:47am 
Originally posted by Veeshan:
Originally posted by SocialModo:
Is it possible to build an automatic overflow system?
Yes, even before smart splitters. Just split a line in half, then split each half in half again. Use the first three lines and send the fourth to overflow.
honestly in the time it takes to set up an Overflow without a Smart Splitter you could have unlocked it already.
Veeshan May 14, 2021 @ 5:50am 
But of course all this begs the question. Why is it a problem if storage fills up fast? In games where resources are finite it can be an issue if you converted everything into the wrong product. But resources in this game are infinite.
Veeshan May 14, 2021 @ 5:54am 
Originally posted by Kraft51:
Originally posted by Veeshan:
Yes, even before smart splitters. Just split a line in half, then split each half in half again. Use the first three lines and send the fourth to overflow.
honestly in the time it takes to set up an Overflow without a Smart Splitter you could have unlocked it already.
You know I've not actually had that problem in this game. They seem to have left early game progression intact. At least for now. Sure I've unlocked a few things that I can't use for a long time, but I'm also staring at requirements for the next progression tear that I've never even seen before, let alone have a production line making.

Also, I assumed you were exaggerating for effect, since you can make the splitter overflow the moment you get splitters. It works with Mark 1 lines.
Kraft51 May 14, 2021 @ 6:02am 
Originally posted by Veeshan:
Originally posted by Kraft51:
honestly in the time it takes to set up an Overflow without a Smart Splitter you could have unlocked it already.
You know I've not actually had that problem in this game. They seem to have left early game progression intact. At least for now. Sure I've unlocked a few things that I can't use for a long time, but I'm also staring at requirements for the next progression tear that I've never even seen before, let alone have a production line making.

Also, I assumed you were exaggerating for effect, since you can make the splitter overflow the moment you get splitters. It works with Mark 1 lines.
yes i was exaggerating a little, only a little though, honestly i don't know why you would ever need to regulate overflow that early on. you need every plate, rod and concrete you produce at that stage. besides, i approach early game a little differently than most. i focus on the basics to get started (plates, rods, wire, cable and concrete) then head out to loot crash sites for high end components to feed to the SINK as soon as its unlocked. from there i focus heavily on gathering the various resources to get as much MAM research out of the way or started as i can. this generally pushes me all the way to AI Limiters pretty quickly. i can have Smart Splitters unlocked in under 2 hours.
Veeshan May 14, 2021 @ 6:22am 
Originally posted by Kraft51:
Originally posted by Veeshan:
You know I've not actually had that problem in this game. They seem to have left early game progression intact. At least for now. Sure I've unlocked a few things that I can't use for a long time, but I'm also staring at requirements for the next progression tear that I've never even seen before, let alone have a production line making.

Also, I assumed you were exaggerating for effect, since you can make the splitter overflow the moment you get splitters. It works with Mark 1 lines.
yes i was exaggerating a little, only a little though, honestly i don't know why you would ever need to regulate overflow that early on. you need every plate, rod and concrete you produce at that stage. besides, i approach early game a little differently than most. i focus on the basics to get started (plates, rods, wire, cable and concrete) then head out to loot crash sites for high end components to feed to the SINK as soon as its unlocked. from there i focus heavily on gathering the various resources to get as much MAM research out of the way or started as i can. this generally pushes me all the way to AI Limiters pretty quickly. i can have Smart Splitters unlocked in under 2 hours.
That likely explains it, I'm on my first playthrough here. I'm still constructing production lines that consume three out of my 6-iron lines.

I believe your first overflow is actually needed around the coal power and steel tier correct? Because you have to shunt excess Coal off to steel production.
Metalhead123 May 14, 2021 @ 6:34am 


Originally posted by Kraft51:
Originally posted by Veeshan:
You know I've not actually had that problem in this game. They seem to have left early game progression intact. At least for now. Sure I've unlocked a few things that I can't use for a long time, but I'm also staring at requirements for the next progression tear that I've never even seen before, let alone have a production line making.

Also, I assumed you were exaggerating for effect, since you can make the splitter overflow the moment you get splitters. It works with Mark 1 lines.
yes i was exaggerating a little, only a little though, honestly i don't know why you would ever need to regulate overflow that early on. you need every plate, rod and concrete you produce at that stage. besides, i approach early game a little differently than most. i focus on the basics to get started (plates, rods, wire, cable and concrete) then head out to loot crash sites for high end components to feed to the SINK as soon as its unlocked. from there i focus heavily on gathering the various resources to get as much MAM research out of the way or started as i can. this generally pushes me all the way to AI Limiters pretty quickly. i can have Smart Splitters unlocked in under 2 hours.

Early game i'm sending rods plates screws wire and cable to storage containers then feeding Assemblers with those items from the storage bins, so i try to make 1 big factory at the start on multiple floors. Maybe i should try to make multiple factories and make an end product in each. The storage may not fill up so quickly then.
Veeshan May 14, 2021 @ 6:52am 
Originally posted by Metalhead123:
Originally posted by Kraft51:
yes i was exaggerating a little, only a little though, honestly i don't know why you would ever need to regulate overflow that early on. you need every plate, rod and concrete you produce at that stage. besides, i approach early game a little differently than most. i focus on the basics to get started (plates, rods, wire, cable and concrete) then head out to loot crash sites for high end components to feed to the SINK as soon as its unlocked. from there i focus heavily on gathering the various resources to get as much MAM research out of the way or started as i can. this generally pushes me all the way to AI Limiters pretty quickly. i can have Smart Splitters unlocked in under 2 hours.

Early game i'm sending rods plates screws wire and cable to storage containers then feeding Assemblers with those items from the storage bins, so i try to make 1 big factory at the start on multiple floors. Maybe i should try to make multiple factories and make an end product in each. The storage may not fill up so quickly then.
Again, storage bins filling up is intended Behavior, so I'm unsure what the problem is.

But yeah, I've toyed with the idea of micro factories myself, sounds fun.
Last edited by Veeshan; May 14, 2021 @ 6:53am
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Date Posted: May 14, 2021 @ 12:40am
Posts: 36