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This was easier and all the math just works out...
https://steamcommunity.com/sharedfiles/filedetails/?id=3341381270
https://steamcommunity.com/sharedfiles/filedetails/?id=3344050486
I would go as far as saying this is probably one of the best places for rocket fuel if you got the right alt recipes, Using only 450/M oil....
The issue I see is scale of their project.
People either go too big - or don't know enough to be efficient - and once again - rational on scale. Poor planning - the list goes on.
Also one thing being better over an another is subjective as it is - it comes down to how you approach the problem and "your way" is not always the "best way"
If it works - and its efficient - who cares.
Is one cooler than the other?
They all are in their own right.
I however will say - that I don't really respect any "end game" Satisfactory player unless they have mastered Nuclear power - don't care if you think rocket fuel is king or not.
There's something about Nuclear power that makes the game incredibly challenging.
Few ever get there and tend to find reasons not to go there.
Now am I'm going to "shame" any rocket fuel enthusiast who says they think its better?
No - but don't expect me to consider you "pro" unless you've dipped that toe in Nuclear power and it came back glowing green.
It's more of a badge of honor (or pain lol) - but then I've been at it since "Update 5" give or take so yeah.
Bottom line - you should do both - just to learn - have fun.
Fighting over which is better is kind of pointless honestly.
now if you end up preferring one over the other? Sure - just don't rub it in peoples faces and make an issue of it.
Let players play how they want to.
If they wanna build fuel plants, let them.
If they want to go nuclear route and face that challenge. Let them.
Theres not a wrong way to do it
There is a way to avoid that problem - and I intend to attempt that.
Basically Radiation isn't an issue so long as the product is continuously moving.
I know a couple of players who have done this with great success - but it takes careful planning.
Hint: Load Balancing is key - not to mention on spot math.
Agreed.
I'm actually playing a save where i turn all nodes pure and plan to use every node on the map which includes the biggest nuclear setup possible, while going to plutonium and then to the ficit whatever it's called. (I forgot the name lol).
Ficsonomium (sp?)
Sorry I am not familiar at all with mods, never used. I play solo/classic game.
I assume it changes a lot indeed
Subjectively I couldn't agree more.
Anyone who is modding and argues over this discussion - isn't worth listening to in the slightest.
If they want to argue their case using mods - they can do it in a "mod" discussion thread. So don't let it bother you. Problem is - if your modding - its kind of a waste of time - there's no real challenge or case at that point.
You can "mod the challenge out" basically. (OR make it worse? But again - why discuss that - unless your bored)
The whole point of the challenge is to work with what you got.
Not much of a challenge if you circumvent it.
Yes - we are all masochists at best. :D
Imo Nuclear plants in its current iteration feels prestige and flair rather than I need energy for my factories to run.
15.000 MW for Phase 4 I agree, but Phase 5 ? You have everything automized or you hard craft project parts one after another ?
I had 24 GW of power on completion , but consumption was at 14 Gw and max con was at 22 . So yeah 15 GW is enough
Good to know, I didn't even try. Was too excited to make the Nuclear stuff again so I just made my thing before doing the last project parts ^^. But since they are made from the previous project parts it seems fair to not cost that much power.
Ima try next time I start a new run !