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2A (less power consumption)
Edit: Here more on the power consumption for over-/underclocking:
https://satisfactory.wiki.gg/wiki/Clock_speed#Clock_speed_for_production_buildings
Don't have the formula on hand - but that's what it comes down too - not to mention space available if your picky about how things look.
Course as you advance into later stages of the game you care less about power and more about getting the job done provided your gathering enough shards and have adequate power.
But it really comes down to power you have available.
The rest is just a matter of personal preference.
I can confidently say that space is not even a consideration worth mentioning. With the sole exception of refusal to go vertical. If you refuse to float stuff, then yes. Otherwise, space is a non-issue in this game.
I would build the other two machines and not overclock.
At one point, overclocking was going to be reworked to have linear power cost rather than exponential. People did not like this because of raisins. As a result, overclocking is still pretty much only really useful for raw resource generators, like miners. What space you may save building less manufacturing machinery will be countered later by the need for more power generation, which will be greater for the same output.
Ditto - space is moot if your thinking in 3D - build up - less hassles.
Also to add - I meant what I said about adequate power - Ive been brute force crafting things in a manufacturer with sommersloops as I build out infra - that bloody thing nearly eats 1GW - got plenty of power but I still cringed.
They also OC Power Gens in a big way - don't have much to speak to that but I suspect it may be to do with fewer gens needed. But the calculations need to be spot on or things go wrong very quickly.
I 100% other production buildings, and generally split underclock to hit target production rate.
(so like 2x 75% instead of 1x 100% + 1x 50%)
You could run twice as much stuff at 50% and cut your power req by 20%, but doing so at large scale might result in performance issues...
Though there's one more resource to be wary about if you go multiple underclocks: frames per second. You will run out of fps before you ever come close to running out of space, per jace.
2. The numbers are off.
If you put both contructors at 150% you get 30 sheets, not 40.
overclock both to 200%
When not in a hurry i always overclock before I expand. Power is a joke in this game.
A machine at 250% consumes roughly 3,35 times the amount of the regular rate BUT
you only need 0,4 times as much of them resulting in a multyplier less than 1,5.
If you double your machine and half your clock speed you save about 20% power.
With coal gen bluerpints you are golden when it comes to power so don't worry about the extra demand and sacrifice an extra coal node if you need to.
Underclocking saves some energy. There's not too much benefit beyond that.
Power generators simply operate faster or slower, and adjust their fuel consumption accordingly. There is no bonus or penalty beyond that.
Well ok - brute force crafting - but that's a bit obvious.
That is pretty cool and interesting, but not for me :)
I am more like this. I used to do load balance but it took up too much space and went back to manifold. Yea... less space and headache. I just make what I can and have a bit of "overflow" (the end of the factories may not produce at 100%) which is ok for me as long I produce something ;)
That is the beauty of this game. you can do precise (overclock/underclock) or just go nuts ;)
Back on topic: when I was doing early coal, I dislike power fluctuation and love to see a nice flat line, so I did use underclock to use 1 water pump + 3 coal machine and under clock so it use just enough water and power without fluctuation ;)
Sommersloops break things in this game tbh - makes things a little too easy - but the power cost is hilarious so that's ok.
Manufacturer nearly hitting 1GW made me laugh hard.