Satisfactory

Satisfactory

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Over/under clocking
Just curious on the perspective of the number cruncher s. Given that space is not an issue, if you need 45 of something (say copper sheets) that normally produce 10/min. Would you prefer to:
A. Build 4 machines and Overclock one or two
B. Build 5 machines and underclock one

Question 2...
You have 2 machines making copper sheets at 10/min (so 20 total) and you decide to Overclock to get your required 40.... would you prefer to
A. Overclock both machines by 150% (2 shards)
B. Overclock one machine by 200% (2 shards)
C. Makes zero difference and you roll the dice each time

Part of what I am interested in is, are there differences in the power requirements of each method that makes one preferable or is it a complete wash?
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Showing 1-15 of 25 comments
Wolfgang Oct 30, 2024 @ 6:39am 
1B (though I would have all making 9/min)
2A (less power consumption)

Edit: Here more on the power consumption for over-/underclocking:
https://satisfactory.wiki.gg/wiki/Clock_speed#Clock_speed_for_production_buildings
Last edited by Wolfgang; Oct 30, 2024 @ 6:40am
Kage Goomba Oct 30, 2024 @ 6:41am 
Under-clocking means less power consumed.

Don't have the formula on hand - but that's what it comes down too - not to mention space available if your picky about how things look.

Course as you advance into later stages of the game you care less about power and more about getting the job done provided your gathering enough shards and have adequate power.

But it really comes down to power you have available.

The rest is just a matter of personal preference.
buchanant Oct 30, 2024 @ 6:41am 
Here's the thing, as time goes on, space is always the issue. At the start, yes, it doesnt matter so much, but as you keep going, the designer gets used more and you have to figure out how to use that space.
Originally posted by buchanant:
Here's the thing, as time goes on, space is always the issue. At the start, yes, it doesnt matter so much, but as you keep going, the designer gets used more and you have to figure out how to use that space.

I can confidently say that space is not even a consideration worth mentioning. With the sole exception of refusal to go vertical. If you refuse to float stuff, then yes. Otherwise, space is a non-issue in this game.
I would run 6 machines at 75%.

I would build the other two machines and not overclock.

At one point, overclocking was going to be reworked to have linear power cost rather than exponential. People did not like this because of raisins. As a result, overclocking is still pretty much only really useful for raw resource generators, like miners. What space you may save building less manufacturing machinery will be countered later by the need for more power generation, which will be greater for the same output.
Kage Goomba Oct 30, 2024 @ 6:49am 
Originally posted by 🌺💗Tazzamorous💗🌺:
Originally posted by buchanant:
Here's the thing, as time goes on, space is always the issue. At the start, yes, it doesnt matter so much, but as you keep going, the designer gets used more and you have to figure out how to use that space.

I can confidently say that space is not even a consideration worth mentioning. With the sole exception of refusal to go vertical. If you refuse to float stuff, then yes. Otherwise, space is a non-issue in this game.

Ditto - space is moot if your thinking in 3D - build up - less hassles.

Also to add - I meant what I said about adequate power - Ive been brute force crafting things in a manufacturer with sommersloops as I build out infra - that bloody thing nearly eats 1GW - got plenty of power but I still cringed.
Kage Goomba Oct 30, 2024 @ 6:50am 
Originally posted by The Big Brzezinski:
I would run 6 machines at 75%.

I would build the other two machines and not overclock.

At one point, overclocking was going to be reworked to have linear power cost rather than exponential. People did not like this because of raisins. As a result, overclocking is still pretty much only really useful for raw resource generators, like miners. What space you may save building less manufacturing machinery will be countered later by the need for more power generation, which will be greater for the same output.

They also OC Power Gens in a big way - don't have much to speak to that but I suspect it may be to do with fewer gens needed. But the calculations need to be spot on or things go wrong very quickly.
Doombringer Oct 30, 2024 @ 7:39am 
I 250% power generators, resources extractors, anything that is sloop'd.
I 100% other production buildings, and generally split underclock to hit target production rate.
(so like 2x 75% instead of 1x 100% + 1x 50%)

You could run twice as much stuff at 50% and cut your power req by 20%, but doing so at large scale might result in performance issues...
Last edited by Doombringer; Oct 30, 2024 @ 7:42am
Porked! Oct 30, 2024 @ 8:27am 
I prefer to split underclock equally for production building. It takes a bit more space, but a lot less power consumption, and space is pretty much a non-issue here.

Though there's one more resource to be wary about if you go multiple underclocks: frames per second. You will run out of fps before you ever come close to running out of space, per jace.
kLuns Oct 30, 2024 @ 9:17am 
1. I would make 2 constructors and set them both to 225%

2. The numbers are off.
If you put both contructors at 150% you get 30 sheets, not 40.
overclock both to 200%

When not in a hurry i always overclock before I expand. Power is a joke in this game.

A machine at 250% consumes roughly 3,35 times the amount of the regular rate BUT
you only need 0,4 times as much of them resulting in a multyplier less than 1,5.

If you double your machine and half your clock speed you save about 20% power.

With coal gen bluerpints you are golden when it comes to power so don't worry about the extra demand and sacrifice an extra coal node if you need to.
Bobucles Oct 30, 2024 @ 10:08am 
Overclocking makes the factory more compact. Some machines are very tricky to set up, needing less of them is great. The penalty the machine loses energy efficiency and burns more power than the same 100% setup.

Underclocking saves some energy. There's not too much benefit beyond that.

Power generators simply operate faster or slower, and adjust their fuel consumption accordingly. There is no bonus or penalty beyond that.
Kage Goomba Oct 30, 2024 @ 10:09am 
I only overclock/underclock to make numbers line up tbh - any consideration beyond that I don't really think about or consider.

Well ok - brute force crafting - but that's a bit obvious.
GwaihirWindLord Oct 31, 2024 @ 5:36am 
Thank you all for your opinions. I appreciate the insight into power requirements for OC!
Sasheria Oct 31, 2024 @ 6:07am 
It is interesting gameplay to have precise measurements of input and output.

That is pretty cool and interesting, but not for me :)



Originally posted by Kage Goomba:
I only overclock/underclock to make numbers line up tbh - any consideration beyond that I don't really think about or consider.

Well ok - brute force crafting - but that's a bit obvious.
I am more like this. I used to do load balance but it took up too much space and went back to manifold. Yea... less space and headache. I just make what I can and have a bit of "overflow" (the end of the factories may not produce at 100%) which is ok for me as long I produce something ;)

That is the beauty of this game. you can do precise (overclock/underclock) or just go nuts ;)

Back on topic: when I was doing early coal, I dislike power fluctuation and love to see a nice flat line, so I did use underclock to use 1 water pump + 3 coal machine and under clock so it use just enough water and power without fluctuation ;)
Kage Goomba Oct 31, 2024 @ 6:09am 
Originally posted by Sasheria:
It is interesting gameplay to have precise measurements of input and output.

That is pretty cool and interesting, but not for me :)



Originally posted by Kage Goomba:
I only overclock/underclock to make numbers line up tbh - any consideration beyond that I don't really think about or consider.

Well ok - brute force crafting - but that's a bit obvious.
I am more like this. I used to do load balance but it took up too much space and went back to manifold. Yea... less space and headache. I just make what I can and have a bit of "overflow" (the end of the factories may not produce at 100%) which is ok for me as long I produce something ;)

That is the beauty of this game. you can do precise (overclock/underclock) or just go nuts ;)

Back on topic: when I was doing early coal, I dislike power fluctuation and love to see a nice flat line, so I did use underclock to use 1 water pump + 3 coal machine and under clock so it use just enough water and power without fluctuation ;)

Sommersloops break things in this game tbh - makes things a little too easy - but the power cost is hilarious so that's ok.

Manufacturer nearly hitting 1GW made me laugh hard.
Last edited by Kage Goomba; Oct 31, 2024 @ 6:09am
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Date Posted: Oct 30, 2024 @ 6:32am
Posts: 25