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Other than Turbo Ammo, which a small setup can handle, I'd say no.
I have 1 oil node dedicated to Turbofuel and pumping plastic as a side bonus.
Also Packaged Turbofuel makes Jetpack/vehicles rather nice overall.
If anything you can mess around and learn.
I'm using the Alt Heavy Turbofuel - found it to be better overall imho.
With 32 sloops I can turn that 600 oil in 288GW.
So that's what I did. I set aside 600 Rocket fuel/min to bottle. I have that running hundreds of vehicles, and backpacks.
I never bothered before 1.0, because I didn't think it was worth the effort. In my current save I set up a small packaged turbofuel site just to do research unlocks and use in my jetpack. I'll probably convert it into a rocket fuel depot soon for the same reasons. But for power generation, I'm generating around 60,000mw using diluted fuel in the blenders (plus about 10k from my coal plants that I never got around to demolishing). I find it much simpler to set up and so far it's sufficient for my power requirements.
Not like you need to consider anything in the game "permanent" by any means.
Hence why I said "don't get carried away"
It's also RED and thus looks cooler in the pipes than regular fuel.
The main yield of turbofuel is that it converts coal energy into fuel energy. The sulfur cost also turns into coal equivalent energy.
The power output grows big time when rocket fuel enters the fray. Turbo fuel(or the same ingredients) are needed for rocket fuel, and the payout for that is pretty huge.
With 600 crude and 600 sulfur you can make over 100GW with mk2 pipes and mk 5 belts.
No power generators fluctuate EXCEPT Geo Thermal.
The only time you will see a "dip" (I call them stutters) is when a Plant is being deprived of fuel or a waste port is blocked (Nuclear).
Check to see if you got a Fuel Gen running anything less than 100% Efficiency.
Then once you've isolated the "section" - locate the Refineries that are stuttering to cause said issue and keep tracing it back to there.
Tricky thing about Oil is depending on your lay out - you may need to loop - you may need "Rebalance" - or something isn't getting enough resources.
Pipes are not manifolds - so when you spin up an "Array" - you need to make sure the pipes are fully filled before you bring the plants online.
I tend to standby Fuel Gens - and slap Power Switches at each successive step in the refinement process (IE: the Oil to HOR gets a switch - then HOR To Fuel gets their own switch)
Makes for an easy rolling start.
Course you may be using a different recipe - but the concept applies.
For the latter use it is absolutely worth it and a total game changer. Far more convenient than fuel or biofuel (especially in vertical biomes). Though biofuel carries your farther you have to tap with turbo fuel a lot less and that is just super convenient.
About the former use in fuel generators I cant tell you. I guess now in 1.0 its a waste of time to set that up if you soon get much better fuels like the Ionized Fuel.