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Satisfactory is necessarily limited by its map, and by 3D movement and building. You can build some very anal-retentive designs in Satisfactory, or you can sprawl, but the largest, most detailed Satisfactory layout would just be a corner of Factorio.
Even so, building in Satisfactory is satisfying. Figuring out the production line for your next project requires managing your resources, the space available, and a large chunk of exploration. The map design is logical, and largely helps more than it hinders, although there are some notable obstacles.
But once you've seen the map (and that will take some time), you can't really unsee it. Replayability comes from wanting to optimize, I think. Otherwise, I feel Satisfactory is more "one and done" than Factorio. That one gigantic play session in Satisfactory is a doozy, though. Easily worth the price of the title, if you like this kind of game.
Once you've researched and built all the top tier items the game is over. Building more of items you don't need is not scaling infinitely.
You can beat the game by producing 0.5 nuclear pasta/min using 100 copper powder/min, which in turn would need 600 copper ingots/min.
Or you can create 200 singularity cells/min (to cover ficsonium fuel and other things) which would require 20 nuclear pasta/min. needing 4000 copper powder/min which would be 24000 copper ingots.
So it can kinda run away with numbers.
While the map is not actually infinite in Factorio it effectively is at 1 million tiles in each direction.
Scaling in terms of physical size? The 3d element offers a level of immersion that 2d cannot. Your pioneer is a tiny cog, asingle machine is many times larger than them. A full size base reaches ikea tier scale, a monster maze that covers entire biomes on the map. It's also building like 5 parts a minute, but don't sweat the details.