Satisfactory

Satisfactory

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Still no way to delete buried structures?
Or am I just failing to see it? Even mass delete ignores occluded structures. I don't understand why demolish even "sees" the ground. It's not like it can remove it.
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Showing 1-11 of 11 comments
Maehlice Nov 23, 2024 @ 4:40am 
Transport yourself underground with a Hypertube, then build and delete whatever you want from under there.
rimmer66 Nov 23, 2024 @ 5:33am 
there is a way . just use interactive map , load your save delete what you want , then reload into game . simples.
Doc✪Hollywood (Banned) Nov 23, 2024 @ 7:45am 
moira.lachesis Nov 23, 2024 @ 1:48pm 
Thank you guys, I was more talking about an intended feature.

The hypertube is an exploit of a bug and the interactive map is an external tool. Both work fine ofc.
Maehlice Nov 23, 2024 @ 2:41pm 
Originally posted by moira.lachesis:
Thank you guys, I was more talking about an intended feature.

The hypertube is an exploit of a bug and the interactive map is an external tool. Both work fine ofc.
I'm curious: how is using a hypertube to go through a wall or floor a *bug*? It's just creative usage of their intended behavior -- kinda like the Hyper cannon, no?
twifight Nov 23, 2024 @ 3:22pm 
"go through a wall or floor"

"creative usage"
"intended behavior"

Sure mate, whatever you say.
Maehlice Nov 23, 2024 @ 3:49pm 
Originally posted by twifight:
"go through a wall or floor"

"creative usage"
"intended behavior"

Sure mate, whatever you say.

You know the floor hole and the wall holes aren't actually holes, right?

And that even if you clip a hypertube through something, you'll phase through it, right?

By design, you're supposed to phase through everything while in the hypertube.

So yeah, it's a creative use of intended behavior.
Ryzilynt Nov 23, 2024 @ 3:57pm 
Originally posted by Maehlice:
Transport yourself underground with a Hypertube, then build and delete whatever you want from under there.

How do you build a hypertube underground?
Maehlice Nov 23, 2024 @ 8:34pm 
Originally posted by Ryzilynt:
Originally posted by Maehlice:
Transport yourself underground with a Hypertube, then build and delete whatever you want from under there.

How do you build a hypertube underground?

I think the best way is with a blueprint. Build a hypertube blueprint where one entrance is above the other and both are powered. Snap the BP under a floating platform to ensure the lower entrance is built below the surface.

(You can do the same thing with a wall or with nudging to push a HT exit horizontally through a wall.)

Another quicker but only one-way method is with a foundation on the ground with a Hypertube Floor Hole and Entrance in it. Just remember: it's a one-way trip, and you'll need a jetpack and/or a parachute to keep yourself from falling forever.
Man's Best Friend Nov 23, 2024 @ 8:57pm 
Originally posted by moira.lachesis:
I don't understand why demolish even "sees" the ground. It's not like it can remove it.
It undoubtedly uses the same line of sight check as anything else in the game. Why not make a separate line of sight function just for dismantling that ignores the terrain? Probably not worth it considering it's not really that big of a deal. Out of sight, out of mind and all that. Besides, what's a random foundation or two in the ground when you're going to have tens if not hundreds of thousands of objects in general? For the overwhelming majority of players it's not going to cause a problem, and isn't worth directing development time towards.
moira.lachesis Nov 27, 2024 @ 4:38am 
Actually when you make a (pointing) LoS functionality, you kind of select which objects are "visible" to it. But I guess the ground is visible not to be selected for anything, but in order to obstruct things, so it does exactly what it is supposed to do. Still, collision detection DOES see the underground structures, so it's quite a bit of a nuisance.

Idk how rare this problem really is. I think almost everyone will run into it eventually, but it's impossible to tell.
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Date Posted: Nov 23, 2024 @ 2:28am
Posts: 11