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In my opinion though you should avoid ground level belts as they make moving around factory a little harder. So I always just use stackables so I Can walk under them.
They should really change that, so that if you place the next stackable too far away it should get red like if you wanna build a too long belt. This would be way easier to build and would not require foundations.
you can stretch to 7 foundations but 6 is easier to work with. I put power poles 12 apart even though they can go 12.5.
Doing it this way for me makes everything very consistent and predictable
Tho its not a huge deal, i plot out one belt then i know the spacing and i can just make the stackable pole framework where the normal supports are.
you can place them anywhere on an existing belt. problem is mainly knowing the distance between them, which is why it would be nice if they could snap to existing supports.
Had no problems making this 12 (3x4) belt bus to make my copper powder:
https://steamcommunity.com/sharedfiles/filedetails/?id=3370002934
Then I have an issue on my computer. Just checked. Selected a stackable pole and tried to place it over an existing belt (ground level). The stackable pole is blue until I'm exactly above the belt. It then disappears and I'm not able to place it (LMB to place it does nothing). So for me the only option is placing the stackable poles first and then the groundlevel belts. Is absolute no problem with new routes. But the other day I had a long belt running from a miner to a range of machines and wanted to add a few layers of belts through stackable poles exactly on THAT spot. Had to remove (parts of) the groundlevel belt in order to place stackable poles. It's not a disaster, just very inconvenient.