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Breaking the base game? not so much
Who is "we"? You and your mom?
Those who know better.
Historically mods have always been broken by updates.
So while you folks keep screaming and being judgmental - we'll keep playing the game and enjoying ourselves.
I agree that mods breaking are not the devs responsibility and complaining about it is stupid. I mod all my games and mods always break with updates, and that's normal, that's part of the deal. But this post is so uber dumb and unnecessary.
For example, one giant category of mods are texture replacements/improvements. Aside from incredibly rare exceptions, game updates never break texture packs unless the update itself is focused on new graphics (e.g. when Skyrim went from regular to Special edition).
Another category would be game engine variables mods - say the base game gives you inventory size X, and you want bigger X+25%. Long as game update doesn't change so drastically they remove or entirely change the API/hook/function call to change inventory size, mods like these are also fine after most updates.
The biggest common reason mods break is because modders themselves include a 'self destruct' switch. Even if the mod code would work fine, they include a version check which basically requires game ver=mod ver.
This is why some mods are restored so rapidly after some game updates, because all they do is literally enter the new game update version, recompile any DLL or hashed files if used, and done. Other mods that actually use changed function calls, sure - those take longer (e.g. skyrim/fallout/insert-game-name-here script extender.
It's up to mod authors to maintain compatibility, not the devs.
Of course, but if you have lots of mods then it's pretty much guaranteed that some will break with every update. Also, it depends on the game. Like, No Man's Sky updates always break mods but they're just need to be recompiled, like you said, which is quick. People who have been modding for a long time know the drill and can manage their mods effectively and don't go around screaming about mods breaking.
I don't understand the dummies that complain about 'devs killing mods'. Do people really not understand how this works?
Yup - I use ~210 mods with my heavily edited Fallout 4 game (shout out to any Sim Settlements fans). So basically every update would be half or more breaking.
Speaking of mods breaking, there are some games that handle it more softly though, by devs themselves, although still user choice to break the game.
e.g. Elder Scrolls Online will on major updates force a mod check and auto unload any mod that isn't 'current'. This lets the game boot, session start up and basically allow play (with those affected mods not loaded). User can then force the mod load by checking the 'allow outdated mods' checkbox, but that's their choice.
Valid points and I'm just bitter so forgive me for being terse - but this "post" is not dumb - its an expression of my thoughts - of which could be so much worse.
I don't hate mods - but I don't have any sympathy for players who don't research/don't read/don't exercise critical thinking and take it out on the devs for something obvious.
The thing that really gets me riled up is the fact they ignore the most obvious fact about mods.
The moment you start using them - you accept the fact you are tampering with a game that's at an established baseline - to complain/scream/yell/rant/blame devs for something you did - is just beyond asinine.
I get folks want to enhance their games - make it more enjoyable - great - more power to you - but that doesn't absolve you of your decision and acceptance of the actions thereof.
Worse yet - if they had bothered to research the subject matter in the first place - they'd be better prepared.
But nope - its all the dev's fault.
All I can say is "Cool story bro - kthxbai"
Honestly I'm not a huge fan of I'm very selective about mods and rarely use them, as, to put it very broadly, they rarely "fit" a game the way they should, but every once in a while you have a visionary dev who comes through.
In any case, a thread like this trying to bundle the technical difficulties and complaints into for some misguided reason, general derision for modding, is not cool.
No worries, no offense taken at all.
Absolutely agree. You use mods at your own risk and it's 100% your own responsibility to keep your game and your saves safe. You've gotta backup your saves and know how to handle the situation when mods break. Yelling at the devs or, worse, at the mod authors is just idiotic.
I see this stupidity on all game forums.
And again - I'm not against mods - I'll likely use them when the game reaches that point where things are not likely going to change for longer periods of time.
Which is why I don't touch mods - and frankly - don't need them that much - would I like a few things? Yeah - being able to nudge up/down - being able to have better control over blueprints?
Not enough to rage to the point of potentially losing game time for a few days.
What's ironic is before 1.0 the game would rarely ever update - they spent a lot of time tinkering and would give advanced notice with experimental test runs which would last months at a time.
1.0's launch wasn't that long ago - we should be so fortunate they are deploying updates so quickly.
Self Entitlement is an understatement.