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OS: Garuda Linux (Kernel 6.11.6-zen1-1-zen)
Display server: Wayland
CPU: i7-12600H
GPUs: Integrated Iris XE, RTX 4070 Max-Q (It's always running on the latter.)
I guess so far we can probably rule out it being an AMD or Nvidia thing.
I've been experiencing this only for the last day or so, and there seems to be no rhyme or reason to when it happens besides that I'm usually either building or near someone else who's building, but that's 90% of the game right there. Once it starts, the only way I've found to get back to normal is to quit to desktop and relaunch, which sorts things for about half an hour like you said.
I also haven't heard one breath of complaint about this from someone running it in Windows so far. On a related note, the issue seems to be purely visual stuttering in my case. I'm hosting and people playing with me don't seem to experience any extra lag or the like.
My pc specs:
OS: Zen Linux (kernel 6.11.6)
Display server: Wayland
Desktop: KDE Plasma 6.2.2
Graphics driver: Mesa 24.2.6
CPU: AMD Ryzen 7 5800X3D
GPU: Radeon RX 6900 XT
Using Pop_OS! (22.04, up to date) and the default Proton version (probably 9.03).
For me, it is most noticeable when: moving the mouse in any direction, at any speed, while my character is not in a vehicle; walking side to side or backwards; moving or turning in the Explorer vehicle (without moving the mouse); navigating menus using the mouse, including the target selection wheel of the... detector handheld thing.
It is less noticeable when: walking or running straight forward; using equipment (without moving the mouse); moving the mouse in the Explorer vehicle without moving the vehicle itself.
My computer has sufficient specifications to run Satisfactory in ultra quality (Ryzen 5600h, Nvidia 3060 mobile, 16 gb of ram), and the fans do not accelerate after half an hour of this stuttering. This is not the most precise diagnostic, but it seems to mean that the stutter does not come from an intolerable increase in needed processing power.
found this to:
https://github.com/ValveSoftware/Dota-2/issues/2846
After 1/4 or 1/2 hour, all of my cpu core are busy at 10%. Fps drop and restarting game fix it .. until it append again.
Didn't try playing with steam overlay, as described in bug link, yet ...
I've been playing Satisfactory heavily this week without a single problem, and this issue only started today for me after the 1.0.0.6 update. Though Steam also updated today, so I don't know with a certainty if it's one or the other.
Closing the game and relaunching it "fixes" it until next time. Not terrible but a little annoying.
Having all three runtime environments in Steam caused issues to me before, but after uninstalling those, all was fine again. Only problem: This time i cannot uninstall those - error message is missing shared content.
Edit:
I played just now 2.5 hours.
I see no change in memory usage - yet.
No stutter - all smooth.
OpenSuse Leap 15.6, Gnome.
Steam from Flatpak with GE-Proton9-15
Steam Overlay ON
DX12
CPU: 52% from AMD Ryzen 5 3600
GPU: 73% from AMD Radeon RX 7600 XT
Memory: 30% of 32 GByte
FPS Limit 60 - coz i play mostly on the Tele.
I dont have studering, but ~ 10fps less than before > forced vulkan.
Ubuntu 24.04 LTS, Proton Experimental,
Ryzen 5800 X3D, GeForce 4060, 32 GB RAM 4000 MHz DC,
4K Monitor.
Edit: i changed the launch arguments to -DX12 and than back to -vulkan, now
i have 55 to 80 fps again with 4k ultra
Play at 1440p. Max framerate locked at 60 HZ. Ultra quality,
Windows 11
i7-13700k
RTX 4080
64 GB RAM