Satisfactory

Satisfactory

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possible fuel to increase speed for trucks?
i have completed many play thrus at this point. i love using trucks and other vehicles, but for end game i feel the trucks get left in the dust. more costly to maintain than trains. (especially on 1.0 release since our generators will get a MASSIVE buff where train watts won't be an issue)
i was wondering if you guys would agree on maybe around tier 8 to unlock a new fuel type that increases vehicle speed? recipe could be complex which is fine. this isn't a discussion about making trucks as powerful as trains. just giving trucks a slight buff end game.

yes you can play the game as you want, but it would be nice to have an option to keep the trucks in the logistics while feeling you aren't nerfing your production performance end game.
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Showing 1-15 of 20 comments
Zak Jul 12, 2024 @ 7:20am 
I'd like the Explorer to go faster too on some Super Duper Nitro Fuel :)
Jack-o-Lantern Jul 12, 2024 @ 7:23am 
About release 1.0 and watts production ..
Yes I've read that megawatt production will be easier (or less costly).
But we never been told the other face of the medal.... How much more costly will be other things ?
Not necessarily current, but I suppose new productions that will require a lot more energy.
Or I don't understand why easing megawatt production cost
Mighty Joe Young Jul 12, 2024 @ 7:33am 
Originally posted by Jack-o-Lantern:
About release 1.0 and watts production ..
Yes I've read that megawatt production will be easier (or less costly).
But we never been told the other face of the medal.... How much more costly will be other things ?
Not necessarily current, but I suppose new productions that will require a lot more energy.
Or I don't understand why easing megawatt production cost

good points. maybe its just buffs all around?

so far what I've seen is a massive using generators. going from 150w -> 250w like a 60% increase.

heavy decrease in the entire computer production tree. (no screws, no need for iron, not needing supers for advanced splitters etc)

I haven't seen any debuffs anywhere. even looking at nodes we still have an 11% increase of all resources in game. so no nerf there.

i wonder if they wanting to make the game a bit easier? i guess? seems like they're really wanting the vibe to increase in game and limit stress or aggrevation. which i don't mind. i create my own challenges anyways like others. such as 1 train period, cap on buildings, no resources refunded on destroy, 1 life if you die you delete save etc.
Jack-o-Lantern Jul 12, 2024 @ 7:50am 
How do you have implemented "no resources refund on destroy"?
Grandaddypurple Jul 12, 2024 @ 8:13am 
Vehicle speed is moot especially since we can assign a route to several same-type vehicles (if your roundtrip is too long for your throughput, you can just plop another truck and you're good).
I think a nice buff for vehicles would be that they can take liquid fuel and not just packaged ones, that would 100% simplify the logistics
Jack-o-Lantern Jul 12, 2024 @ 8:19am 
Vehicle raw speed, use drones
Mighty Joe Young Jul 12, 2024 @ 11:10am 
Originally posted by Grandaddypurple:
Vehicle speed is moot especially since we can assign a route to several same-type vehicles (if your roundtrip is too long for your throughput, you can just plop another truck and you're good).
I think a nice buff for vehicles would be that they can take liquid fuel and not just packaged ones, that would 100% simplify the logistics

hmm...agreed never thought about it that way. they are cheap to build. thanjs for input!
Mighty Joe Young Jul 12, 2024 @ 11:12am 
Originally posted by Jack-o-Lantern:
How do you have implemented "no resources refund on destroy"?

no mod for it, we just trash slot all materials returned. if you're doing the "gorilla glue" challenge you aren't allowed to destroy anything period so that's also an option.
Mighty Joe Young Jul 12, 2024 @ 11:13am 
Originally posted by Mighty Joe Young:
Originally posted by Jack-o-Lantern:
How do you have implemented "no resources refund on destroy"?

no mod for it, we just trash slot all materials returned. if you're doing the "gorilla glue" challenge you aren't allowed to destroy anything period (excluding upgrading so you can build over a mk1 drill with a mk2 for example thats allowed) so that's also an option.
Zak Jul 12, 2024 @ 11:17am 
Actually, there is a mod for that.... No Refunds by the one and only SirDigby;

https://ficsit.app/mod/NoRefunds
Jack-o-Lantern Jul 12, 2024 @ 1:01pm 
Originally posted by Zak:
Actually, there is a mod for that.... No Refunds by the one and only SirDigby;

https://ficsit.app/mod/NoRefunds

Thanks....
NashEquil Jul 12, 2024 @ 1:03pm 
I would like a helicopter or flying car/airplane
Mighty Joe Young Jul 12, 2024 @ 1:19pm 
Originally posted by Zak:
Actually, there is a mod for that.... No Refunds by the one and only SirDigby;

https://ficsit.app/mod/NoRefunds
thanks didnt know there was one out there!
Flash✪Gordon Jul 12, 2024 @ 3:11pm 
That is one of my hopes: That better fuel makes Explorer faster.

I would also appreciate a mod for that.
Last edited by Flash✪Gordon; Jul 12, 2024 @ 3:11pm
Flash✪Gordon Jul 12, 2024 @ 3:13pm 
Originally posted by Zak:
I'd like the Explorer to go faster too on some Super Duper Nitro Fuel :)
Exactly

Locking Explorer at 103 km/h is just another unnecessary PITA.
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Date Posted: Jul 12, 2024 @ 7:16am
Posts: 20