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Zgłoś problem z tłumaczeniem
Basically they can get rid of it completely... will 1.0 be better than update 8? We don't know
What is Z-fighting?
When two faces occupy the same area and fight to be displayed creating a stuttering/flickering effect.
While technically factually accurate ("can never fully eliminate it") due to the nature of floating precision arithmetic you can absolutely make it appear to never happen. It's so egregious in Satisfactory that while not having looked at the code personally, I'm certain that simple methods could almost totally eliminate the problem (increase precision of depth buffer, add random epsilon plane offsets, etc).
You learn this simple stuff in college, and UE even has tutorials on how to eliminate it. There are also more complex schemes that studios use, per regular.
Of course this issue is not present in every game as this developer sounds like he's implying. It's the worst I've ever seen in a full price modern game in Satisfactory. Other games do not do this; it is not an insurmountable problem.
This sounds a lot like "we're absolutely not caring about this issue" or "we absolutely don't know how to deal with this" to me. Honestly this might make me shelf Satisfactory.
(The Z-fighting is only the tip of this game's depth buffer issues iceberg - you can still clip the camera through walls in most places....)
Oh yes. like overlapping foundaments.
Thank you.
I think removing the overlap completely, and increasing the spacing of the small parallel lines in the textures, would help more than anything else.
It also makes a bit of difference on your screen resolution, monitor size, and maybe even the anti-aliasing.
I usually use 1080p(1920x1080). I do have a 4k monitor, but I rarely set my resolution to 4k.
My 28 inch monitor is too small to do the 4k justice.
Also, why don't the experts here submit their suggestions to CSS? I'm sure they would fix it then with ease using their basic "simple methods" that game devs with 15 years of experience could not have thought of.
The devs did says that "some" of the water was just a placeholder and will be updated, but were not entirely clear what exactly will get fixed. The transitions between fast flowing water and still water are the most jarring. I pave them over if I'm working nearby :)