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Thanks, thats probably my best option. Sadly he's really, really buried in some dense spaghetti. I did eventually figure out how to finagle a line to where i need it, but he is now permanently encased in it, forever stuck in a glitchy animation loop that looks like he's teabagging the line below his enormous long legs. I'm just gonna call him the encased beam production supervisor and move on.
That was my first thought, maybe I'm not going far enough away? I went waaaay outside of draw range, and reloaded the game, and he keeps showing up at the exact same 'teabagging this steel beam line forever' spot. I'll try again, I'm worried the engine might be struggling to path-nav him a way out of there and wasting clock cycles with an unsolvable task.
Thanks for the suggestion
i used to work with a guy who used to do that...