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I'm Utilitarian, no fancy walls just Machine on Platforms
My blueprint are setup in a way that there is a input direction and a output direction
Just about everything flows North
I naturally like things neat and orderly, so that's always my guiding principle. Sometimes when making something I will experiment and add a wall here, a ramp there, put some things in a new spot, and sometimes I'll like how it looks so I'll continue to build like that.
For example, I once put the pipes below my coal power plants just to see how that would work, then I put a line of glass foundations to see the pipes below and it looked really cool so I started doing that. Then on a next playthrough I made a really compact coal power plant setup with no space to walk, so I put walkways that went between the buildings and it also looked excellent so that's how I do it now too.
Also I don't like leaving big, empty spaces. They look weird and unsatisfying to me, normally when you design something functional you will try to be space efficient, so leaving a big flat area with nothing there just looks... odd. So I try to make things compact while leaving just enough space to freely move around.
How much coupons can I spend at the moment?/ What buildables are available?
Does it Z-fight? If so get rid of it.
Always 100% working before going for the looks.
Lots of glass walls and floors as well.
Overall, I build small and modular - rather than the mega-base approach.
I still haven't really broken away from laying out straight lines of machines though [straight spaghetti is so much easier to deal with than trying to split/merge on fancy curves]. As such, all production of a particular product will be at the same level [so I haven't tried kLuns' multi-floor approach for a single product either]..
Therefore, it's really a mix of everything, but when building to terrain, it starts with the production line goals - machine numbers dictates the minimum footprint. But that's just the starting point, I often don't limit myself to minimums - I've even built sizeable miner homes with lots of space to walk around with art pieces to visually stimulate. Pipes and beams are particularly fun for easy cosmetics.. Lighting is a big consideration for me. Sometimes I'll make 'features' from flora/fauna..
https://www.kicad.org/
This is a completely self contained fully functional 160 unit turbo fuel power plant, everything fabricated /processed onsite. The bands you can see on the outside are logistics floors, all belts, electric, and pipes are tucked away.
https://steamcommunity.com/sharedfiles/filedetails/?id=3303746487
Still in a mindset that factories should look industrial. Also get inspiration from youtubers etc.
https://steamcommunity.com/id/BeastMTL/screenshot/2321110410945367010