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If you can satisfy your energy needs by fuel alone, there's no real reason for you to switch to turbo fuel. If you are limited in oil and have the sulfur/coal at hand, or simply want to set up turbo fuel production, go for it.
If you're planning to make a nuclear power facility, then you can skip Turbofuel. If, on the other hand, oil is the pinnacle of your planned energy production, then let Turbofuel fulfill your late-game energy needs.
Unless you are really running low on oil I'd go with the Blender Diluted fuel recipe as it it so simple, fast and easy to set up with minimal logistics while still being quite efficient. It is pretty much the only power plant type I build now.
For me it seems to produce the most power compared to the time, effort and CPU load invested.
Moving towards nuclear power is the real goal. Start scouting out uranium nodes and planning for it.
For an existing powerplant, going from fuel to rubber/diluted fuel is a gain.
Going from turboheavyfuel to rubber/diluted/turbo is a gain.
Adding a disclaimer to this, because it's the last word in a thread that comes up in search results:
Whether you want plastic, rubber or fuel, there is a clear starting point - The heavy oil residue alternate. Making heavy oil residue, turning into diluted fuel then turning that fuel into rubber or plastic with recycled rubber/plastic is the most efficient way to make _everything_ that uses oil. the excess polymer residue gets turned into rubber, and then that rubber may be recycled into plastic if you wish, using some of the fuel.
I don't think there's any better way, whether you want power or resources.
Of course - this is not the easiest thing to set up. if you want resources quickly, just make plastic or rubber, and divert the heavy oil residue you get to make your smokeless powder, packaged fuel, whatever you need in the short term before you set up a proper fuel power plant.
TLDR; NUMBERS:
Alternate: heavy oil residue - 300 Crude oil -> 400 Heavy oil residue, 200 Polymer Resin
Alternate: Diluted Fuel (or diluted packaged fuel, then an unpackager) - 400 Heavy oil residue -> 800 Fuel
Alternate: Residual rubber - 200 Polymer Resin -> 100 Rubber
The 800 fuel and 100 rubber can now be turned into plastic or rubber at a 1:1 ratio with the recycled plastic/rubber alternate recipes. If you just need fuel, you can also just use the 800 fuel. Best setup in any case (unless you're doing turbofuel, but even then you're only slightly altering the setup - I'll edit this later for the turbofuel portion)