Satisfactory

Satisfactory

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Skippyzor May 16, 2022 @ 1:24am
Turbo Fuel vs Fuel
So here is my question is turbo fuel better than the standard fuel? I have a "fuel" plant consisting of 72 generators and i am curious if it is worth putting the infrastructure together to make the turbo fuel or take the hit on the MW cost of making standard fuel, using the blender recipe.
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Showing 1-8 of 8 comments
ColdFish May 16, 2022 @ 2:42am 
Turbo Fuel is significantly more efficient in terms of oil used per kW produced, at the cost of a more complex production chain and the additional requirement of sulfur (and coal). Turbo fuel is consumed at a rate of 4.5m^3/min compared to 12m^3/min (both @ 100% click speed), so you will need to build more generators as well.

If you can satisfy your energy needs by fuel alone, there's no real reason for you to switch to turbo fuel. If you are limited in oil and have the sulfur/coal at hand, or simply want to set up turbo fuel production, go for it.
umop-apisdn May 16, 2022 @ 2:42am 
It basically comes down to what you intend to do with Uranium.

If you're planning to make a nuclear power facility, then you can skip Turbofuel. If, on the other hand, oil is the pinnacle of your planned energy production, then let Turbofuel fulfill your late-game energy needs.
HuMaNgUtAn May 16, 2022 @ 5:46am 
Good advice above - but also worth considering are your general resource needs.

Unless you are really running low on oil I'd go with the Blender Diluted fuel recipe as it it so simple, fast and easy to set up with minimal logistics while still being quite efficient. It is pretty much the only power plant type I build now.

For me it seems to produce the most power compared to the time, effort and CPU load invested.
Bobucles May 16, 2022 @ 7:17am 
Diluted fuel is the big ♥♥♥♥ recipe for pumping out more MW per oil. Turbo fuel ultimately gives more energy, you can be pretty assured that the more complex the recipe, the better the result.

Moving towards nuclear power is the real goal. Start scouting out uranium nodes and planning for it.
tulle040657 May 16, 2022 @ 7:29am 
You can use diluted fuel to make turbo fuel
nfgman May 16, 2022 @ 6:19pm 
Here's my suggestion: Consider fuel as a byproduct. Make rubber or plastic. From there, dilute the byproduct residue for fuel. Adding compacted coal for turbofuel is an option later if resources available.

For an existing powerplant, going from fuel to rubber/diluted fuel is a gain.
Going from turboheavyfuel to rubber/diluted/turbo is a gain.
Last edited by nfgman; May 16, 2022 @ 6:27pm
Amphethis Dec 15, 2022 @ 1:50am 
Originally posted by nfgman:
Here's my suggestion: Consider fuel as a byproduct. Make rubber or plastic. From there, dilute the byproduct residue for fuel. Adding compacted coal for turbofuel is an option later if resources available.

For an existing powerplant, going from fuel to rubber/diluted fuel is a gain.
Going from turboheavyfuel to rubber/diluted/turbo is a gain.

Adding a disclaimer to this, because it's the last word in a thread that comes up in search results:

Whether you want plastic, rubber or fuel, there is a clear starting point - The heavy oil residue alternate. Making heavy oil residue, turning into diluted fuel then turning that fuel into rubber or plastic with recycled rubber/plastic is the most efficient way to make _everything_ that uses oil. the excess polymer residue gets turned into rubber, and then that rubber may be recycled into plastic if you wish, using some of the fuel.
I don't think there's any better way, whether you want power or resources.

Of course - this is not the easiest thing to set up. if you want resources quickly, just make plastic or rubber, and divert the heavy oil residue you get to make your smokeless powder, packaged fuel, whatever you need in the short term before you set up a proper fuel power plant.

TLDR; NUMBERS:
Alternate: heavy oil residue - 300 Crude oil -> 400 Heavy oil residue, 200 Polymer Resin
Alternate: Diluted Fuel (or diluted packaged fuel, then an unpackager) - 400 Heavy oil residue -> 800 Fuel
Alternate: Residual rubber - 200 Polymer Resin -> 100 Rubber

The 800 fuel and 100 rubber can now be turned into plastic or rubber at a 1:1 ratio with the recycled plastic/rubber alternate recipes. If you just need fuel, you can also just use the 800 fuel. Best setup in any case (unless you're doing turbofuel, but even then you're only slightly altering the setup - I'll edit this later for the turbofuel portion)
Last edited by Amphethis; Dec 15, 2022 @ 3:46am
SourHammer Dec 15, 2022 @ 7:37am 
Is it worth it? To me yes. Although it is a lot of set up time involved. This set up took me hours to put together but its making 39,000 mw using only 1300m oil. I have 10 water extractors for the diluted fuel 50 refineries that are producing the heavy oil residue and petroleum coke. 36 blenders producing the diluted fuel and turbo fuel producing 1170m turbo fuel feeding 260 fuel generators. Producing a little extra heavy oil residue that I can later turn into more diluted fuel so that I can produce plastic and rubber. Right now the Polymer resin is being sunk until I get the plastic and rubber set up. https://steamcommunity.com/sharedfiles/filedetails/?id=2902096244
Last edited by SourHammer; Dec 15, 2022 @ 7:43am
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Date Posted: May 16, 2022 @ 1:24am
Posts: 8