Satisfactory

Satisfactory

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I suck at PvP Jul 10, 2024 @ 12:15pm
Unrealistic electricity distribution
Is anyone else slightly annoyed by how simplified it is? A single, not very thick, wire can easily cary unlimited amount of current. Not even speaking about voltage. Pipes have limitations, why not wires? The whole electrical system could be much more complex and interesting. Instead we just have to run around and turn off devices when "fuse" (also wrong, actually a breaker) blows...
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Showing 31-45 of 113 comments
J.D. Aliance Jul 12, 2024 @ 5:51am 
It's meant to be a game, not a training simulator for prospective industrial electricians.
Pyroteknikid Jul 12, 2024 @ 8:50am 
Given the size of the arcs when you make a connection, it's probably a 500kV supply grid. So we don't need thick cables to transmit high power...

/sarcasm kinda
Last edited by Pyroteknikid; Jul 12, 2024 @ 8:51am
Jack Sparrow Jul 12, 2024 @ 3:08pm 
Originally posted by Jack-o-Lantern:
It's a game not an electrical grid simulator

What a moronic comment lol, it literally a factory and logistics simulator, adding some complexity to the power grid would fit perfectly in to the game and wouldn't even be slightly out of place, it already has complexity to its fluid mechanics.
Simofactory Jul 12, 2024 @ 6:40pm 
Osamna is right. It could do with some changes. It's still serviceable though, I don't think it NEEDS to be changed.
Darren Jul 12, 2024 @ 8:32pm 
For me its just fine. My "Mainwire" is perfectly perfectly represented by the big electricity pylons ^^
ibbles Jul 12, 2024 @ 8:38pm 
Originally posted by Lawn-Mower:
Originally posted by I suck at PvP:
Is anyone else slightly annoyed by how simplified it is? A single, not very thick, wire can easily cary unlimited amount of current. Not even speaking about voltage. Pipes have limitations, why not wires? The whole electrical system could be much more complex and interesting. Instead we just have to run around and turn off devices when "fuse" (also wrong, actually a breaker) blows...
You should make a mod for it, I'm sure others would appreciate it.
i don't know if i'm stupid or if the satisfactory mod app thing's tutorial for making mods doesn't work. i've tried it but it doesnt seem to work..
Doc✪Hollywood Jul 12, 2024 @ 9:17pm 
A mod for high voltage would be funny. You get too close to it, you get fried
Wolfgang Jul 12, 2024 @ 10:18pm 
Originally posted by Jack Sparrow:
Originally posted by Jack-o-Lantern:
It's a game not an electrical grid simulator

What a moronic comment lol, it literally a factory and logistics simulator, adding some complexity to the power grid would fit perfectly in to the game and wouldn't even be slightly out of place, it already has complexity to its fluid mechanics.
Except it is just adding Tedium for the sake of adding Tedium. So the game would gain nothing with that.
Originally posted by SignpostMarv:
Originally posted by I suck at PvP:
Is anyone else slightly annoyed by how simplified it is? A single, not very thick, wire can easily cary unlimited amount of current. Not even speaking about voltage. Pipes have limitations, why not wires? The whole electrical system could be much more complex and interesting. Instead we just have to run around and turn off devices when "fuse" (also wrong, actually a breaker) blows...

May 9th, 2023 Livestream
Q&A: Do you want to change electricity transport?
https://youtu.be/3JCB4kXebDw
Originally posted by snutt101:
we were actually thinking of changing how power would work in the game, like revamping completely like how power so like if you're transferring power through like long distances you would need to add Transformers and stuff like that and like different types of cables and we sort of just realized that it just made the game overly complex for no real reason like it it it's it's more complex and like that that surely that means that the game is more interesting right but that's not always the case we found, so we actually did prototype that a little bit and, decided not to go with that
If someone has an idea for a more realistic power distribution mechanics that facilitate player expression and invention better than the ones we have now, I'm all ears.
some moron Jul 13, 2024 @ 1:05pm 
Originally posted by Wolfgang:
Originally posted by Jack Sparrow:

What a moronic comment lol, it literally a factory and logistics simulator, adding some complexity to the power grid would fit perfectly in to the game and wouldn't even be slightly out of place, it already has complexity to its fluid mechanics.
Except it is just adding Tedium for the sake of adding Tedium. So the game would gain nothing with that.
Originally posted by SignpostMarv:

May 9th, 2023 Livestream
Q&A: Do you want to change electricity transport?
https://youtu.be/3JCB4kXebDw

You are being arbitrary.
One person's arbitrary is another person's logistics game. Whose to say the line?

Why have conveyor belts - that's tedius - why not use the mod that teleports all goods exactly as needed. Avoids more "tedium" that way.
some moron Jul 13, 2024 @ 1:06pm 
Originally posted by The Big Brzezinski:
If someone has an idea for a more realistic power distribution mechanics that facilitate player expression and invention better than the ones we have now, I'm all ears.

ONI really has an excellent approximation of electricity and physics at large.
Schobbob Jul 13, 2024 @ 1:34pm 
Originally posted by some moron:
Originally posted by The Big Brzezinski:
If someone has an idea for a more realistic power distribution mechanics that facilitate player expression and invention better than the ones we have now, I'm all ears.

ONI really has an excellent approximation of electricity and physics at large.
when they added that it killed the game for me, it's completely tedious and not fun
✟ waffle ✟ Jul 13, 2024 @ 2:55pm 
No. end of discussion.
Wolfgang Jul 13, 2024 @ 9:52pm 
Originally posted by some moron:
Originally posted by Wolfgang:
Except it is just adding Tedium for the sake of adding Tedium. So the game would gain nothing with that.

You are being arbitrary.
One person's arbitrary is another person's logistics game. Whose to say the line?

Why have conveyor belts - that's tedius - why not use the mod that teleports all goods exactly as needed. Avoids more "tedium" that way.
Snutt literally said thay tested that and just made the game more complicated while adding nothing else. And he is right when he says that more complicated doesn't necessarily mean better.
For stuff like this a mod is the better solution as those that want the Tedium for the sake if it can just get the mod and have that Tedium.

Also the game is literally being advertised with mentioning conveyor belts. So removing that is a bad idea. However, it nowhere advertises itself with being realistic or having complex power transport.
Last edited by Wolfgang; Jul 13, 2024 @ 10:13pm
Charlemagne Jul 13, 2024 @ 10:19pm 
It`s called Satisfactory not Boringfactory
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Date Posted: Jul 10, 2024 @ 12:15pm
Posts: 113