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Examples: turn heavy oil residue into coke, then turn that into power with coal burners. Or turn it into fuel and then power fuel generators (they are expensive, but there is nothing stopping you from just getting more materials, things are infinite). Or use the coke to power trucks. And then take all leftover coke and put it in the sink.
or pet coke for aluminum production
Are you saying build a loop of tanks and insert the HOR into it?
That may be my solution!
Do they need to be the big tanks? (expensive)
I haven't heard of platines (yet?).
So what's wrong with packaging fuel and sinking it? So you waste a bit of plastic. But you don't seem to have many options if you don't want to burn fuel.
Gordon's solution with multiple tanks is unusual, I never heard of such glitch, it seems to rely on some bug or glitch that may or may not work. You can try it but it doesn't work with water or alumina solution. Fluids math is screwy, that's true, but I never saw this exploit.
Never heard of "platines" either, maybe some translation issue? Looks like German for "circuit board"
https://www.dict.cc/?s=platinen
I am not sure if it works with small tanks too. It might or it might not. If the reason is indeed the sloshing and rounding errors then there should be no reason why it wouldn't work with small tanks.I usually use four tanks. Maybe with less it works too, don't know.
Hm well my circuit boards require copper and plastic. So either he means something else, or he has an alternate recipe I do not yet have.
I find it interesting and mildly frustrating LOL that when I ask for advice in this forum, the suggestions offered are typically beyond my techology level, what I shall call lategame solutions, though I would say I have only recently entered midgame (oil, aluminum), so most of the solutions 1) I have never heard of 2) I do not have. I feel like people forget what it's like in early game.
If someone (such as myself) is asking for help they probably haven't played to lategame before, and what they need is earlygame solutions.
Yes it is helpful to be told that later there will be a tech that addresses my issue, but usually what I need is an earlygame solution. And maybe things could be phrased as "when you get technology X..." instead of assuming I already have, and know what you are talking about.
Thanks for all the suggestions.