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Browser_ice Jul 1, 2024 @ 11:33am
No power between train blueprint bridges
I have been working for a few days on creating my own train bridge blueprints with the train rail on them. To test them, I created a full circle connected bridges with 2 stations on opposite sides of that circle. Power is connected to both station.

I noticed that either station sees themselves. So I decided to run the train manually on this. But as soon as I got to the end of the first blueprint bridge, the train stopped saying no power.

I examined the rail between these 2 built blueprints and saw no gaps.

I checked back on the blueprint designer if on the blueprint the rail was a bit outside of or a bit inside of it. It stopped right at the edge of the floor.

I went back to that built blueprint. Put a train before the connection between the two blueprints and put another one after it. The one before had power but the one after did not.

I removed the rails on both and manually put one. Both trains had power. Removed that rail and remvoed the two blueprints. Put these 2 blueprints again and test it again. Train after the connection between the two identical blueprints had no power.

It seams to always be the case. There is no power transfer at the rail connection between two identical dropped blueprints .

Is it a bug or a design flaw?

Anyone managed to build a train bridge using only blueprints having rails on them?
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Showing 1-3 of 3 comments
SourHammer Jul 1, 2024 @ 11:49am 
Nope, you have to leave a space between blue prints so you can connect them manually. I know I know, I was bummed too because I spend 2 hours laying a rail way down with blue prints only to discover they would not connect.
harchon Jul 1, 2024 @ 4:52pm 
Train tracks, pipes, conveyors, hypertubes...none will make connections between blueprints. You have to manually connect all of them so always leave a large enough gap to manually connect. Trains are especially cumbersome since there are limitations on curves and elevation changes that make blueprints more difficult. Most Blueprints either just do supports that you then run tracks on, or have two sets-one with tracks and one without, so you can alternate and only need to connect across the supports that dont have tracks.
Obz3hL33t Jul 1, 2024 @ 5:21pm 
I haven't specifically applied this idea to blueprints, but I did come up with what I call "Arc Anchors" on track sections to sort of give connecting tracks a "suggestion" about how to arc. An Arc Anchor is a small section of track with just the right amount of curve on it -- or a short section of perfectly straight track, which is also super-useful -- which facilitates long connecting tracks.

If your blueprints have Arc Anchors on them instead of full track I don't see why that wouldn't work for you in that situation.
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Showing 1-3 of 3 comments
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Date Posted: Jul 1, 2024 @ 11:33am
Posts: 3