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As Vectorspace mentioned, it is better to reroute your trucks to not stop at that fueling station. They need to just pass by but I am not sure if truck going pass by a station do not automatically unload the unwanted cargo.
Set the fuel station LOAD !!!
Ah, OK. Yeah, you're right. But yes, I'm not sure either if just passing by without stopping will do the trick. He might need a separate station to unload the fuel from the fuel delivery truck and then belt that fuel over to another station for the other trucks to fuel up .
I think this might be the best option. When I manually drive the vehicles it will fuel up when I go by a station but not when its automated as just a drive by. . My other work around would be have a filter that sorts the copper ore from the coal and put it into the resource machine. I only get a stack or 2 of copper in it since its always full of coal but thats enough to jam up the conveyor.
So if the station is set to load only they will refuel as they drive by?
Yes, if a station is set to Load, even if there is no input belt connected, then the trucks will stop, load nothing (the animation will still play) but they will get fueled up.
Yeah thats the plan. I just remembered my coal power plant is pretty close and always over loaded on coal so Ill run fuel conveyor from that. Thanks for the input. I wish there was a way you could get a little more detailed with what the trucks should do on their route but there seems to be a work around for most situations in this game.
BTW, in the beginning everything seems far but perhaps consider running really long belts instead of trucks? I mean, I love watching my trucks driving around, it's so cool, but once you pull a long belt all vehicle-related problems just vanish :) In one save I ran belts between Rocky Desert all the way to Grass Fields and then over that huge chasm north-east of Grass Fields to that area with red trees. It took a while and consumed lots of resources (I had to max out my concrete production). Now, whenever I'm building roads and bridges I add extra strip/lane of foundations on the side so I can run belts easily in the future. But I enjoy building in this game more than the actual factory management so I had a blast doing that.
If AI is driving a vehicle through a truck stop without stopping it will not refuel. AI has to stop/pause at a truck stop to interact with it.
When you create a route through 2 truck stops (one after the other), the route recorder will place a stop/pause at both truck stops. If you then delete the stop/pause you do not wish to load/unload at the vehicle will go past it without loading/unloading. It requires a pause/stop at a truck stop to load/unload.
To test:
a) Place 2 truck stops, one after the other.
b) Power them both and set to unload.
c) Create a route passing through both. you will see the pause/stop marker set for both
d) Finish creating the circular route then delete the pause/stop at the first truck stop.
e) load some stuff into the test vehicle and set it on AI, then let it go.
Just did this and it only unloads at the truck stop where there is a pause/stop.
How you can easily solve it is by deactivating the path arrows for all other trucks running there (by entering them and pressing x, you do this so you know you delete the correct node) so you ONLY see the pathing for the truck you don't want to stop. Run up to the pause indicator, press e and delete the node and it will just run past.
This makes sure a truck only goes where it has to be and keeps a safe distance from other stations.
Keep the fuel supply and the fuel take off seperated and you should be fine.