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Another thing is wondering why you need that much belts.
I never needed so much belts for any playthough so far.
I was able to saturate dual Mk5s in my latest save easily, for long runs between map areas.
I guess it depends on the playstyle. If someone prefers a central base that handles most of the manufacturing then I can see how you can saturate several belts with raw materials.
This is what I like doing, seems easier for me to wrap my brain around a single large "base", but transporting raws from afar takes a lot of belt throughput and long belts. So I'm learning to, trying to, scatter my production across the map so I don't have to transport as many raw materials. This way I can use drones to carry stuff around so I don't have to run multiple belts across the landscape.
It's fun anyway :)
I made a 6 belt bus before, the Blueprints used MK1 belts, by upgrading the MK level of the belts they will attach. Yeah it's an extra step of upgrading every belt on the line, but it's still faster, than running every belt.
full focus on the actual game
The former is why I bought the game, and not the latter.
This game model of small pockets is so utterly outdated in 2024. It distracts from a games atmosphere and main focus. A good example: Subnautica.
A GREAT game, but so stupid pocket managements, things do not even stack.
That takes the focus away from the awesome, really awesome atmosphere of this otherwise masterpiece game. Palworld at least introduced that as long you have a piece in your base it is avaialbe to you - no need to have it the pocket.
It is a trivium. As would be hunger and thirst and the need for sleep. Surely not the reason why people are fascinated by Satisfactory.
https://www.youtube.com/watch?v=j7mdwVV8UaE
1) Make Blueprint with mk1 belts that line up, when chained together.
2) Place Blueprints
3) Connect belts to machines or storage.
4) Upgrade Belts to desired MK level
https://steamcommunity.com/sharedfiles/filedetails/?id=3209423385
https://steamcommunity.com/sharedfiles/filedetails/?id=3209423762
https://steamcommunity.com/sharedfiles/filedetails/?id=3209424054
Lets me restock on everything from one place. Each part has its own storage container, automatically refilled by its own conveyor belt (ultimately from a factory that builds the part), so I can take whatever I need and it will be full again the next time I need more.
I could certainly believe other players are laying fewer stacked conveyors than I am, but I would think that nearly everyone would find this at least somewhat useful? Lots of recipes require 2 or more ingredients, which means running multiple conveyor belts to one machine; wouldn't it be useful if you could lay all of those at once, rather than one at a time?
And then there's situations where a single conveyor belt isn't fast enough to transport the quantity of something that you want...
Maybe it zoops blueprints too now though, haven't looked at it in years..
If we could zoop 10 blueprints, that would be nice, but it does require to extend the range of the build gun.
However, I would also be happy with zooping 2-3 blueprints. That would be 50 - 75 foundaments at a time. And accelerate building streets/highways as well.
But please devs, take that in the base game - mods are no a solution.