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Sure, my stuff looks jank as hell but that is its charm for me. No one will have a factory that will ever look even remotely like mine.
I did this for phase 4, using sign walls and billboards to let me know what I needed and how much, and which belt needed what item.
https://steamcommunity.com/sharedfiles/filedetails/?id=3158137888
Progress is retrospective.
For example to create basic screws I would have one tower for Ingots, one for Iron Rods and one for Screws. It's a good idea to leave at least 1 foundation of space between the Towers for movement and logistics. This means that each product will be created on a footprint of 5x5 foundations independent of the amount you need.
This is a screenshot of a factory for adaptive control units
https://steamcommunity.com/profiles/76561198005180680/screenshot/2314349938662810931/
I do the actual layout freeform each time, usually with an eye towards making it look cool to travel passed. The landscape is my canvas, the math my palette.
About planing, first the shocker:
Man proposes, God disposes. It always comes different than you planed.
The best thing you can do is to plan your layouts and blueprints with Mk.5 belts in mind = 780 items /min.. This might well save you a few teardowns!
There are few tips to factory building, but your best teacher is still going to be your own experience.
Indeed, when you wanna build better, nicer, whatever:
Go to new nodes and build anew (old factories still contribute. tearing down too much burns out).