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By the way, I have no idea what game you were playing on your Switch, but it definitely doesn't last 6 hours at full performance. Mine didn't even last 3 when it was brand new, playing Xenoblade Chronicles 2 on a train.
The Switch won't reach the performance of the Steam Deck.
Switch is basically a gaming tablet if you look at it's specs, it's not even a comparable device to a Steam Deck. And yeah you are right, with the Switch battery life was a really high priority. With Steam Deck it's still important but they didn't want to compromise on hardware just to achieve higher battery life. The whole point of the deck was to provide a portable PC gaming experience that will be able to handle most modern (at the time) video games. And it did just that, I played Elden Ring on that thing when I was traveling and it was a really good time.
Besides, nowadays battery life is a relatively easy problem to solve for devices like Steam Deck. Just buy a powerbank that's capable of charging it fast enough and you're good to go. A wire going into your backpack isn't going to detract from portability of the device.
Hell, I don't know how they would do it, that's why I asked. It doesn't seem too far of a stretch that Steam could have Steam Deck profiles for various games like a beauty profile or performance profile. At least, for games purchased on Steam. If GeForce Now can detect your hardware on a PC and auto set the best settings for said PC, its in the realm of possibility.
It was Breath of the Wild. The only game on Switch that could keep my attention that long. It lasted 6 hours multiple times. On a few occasions I could squeeze another desperate 15 minutes by killing wifi and turning the screen brightness an eye straining percentage.
This is definitely true. I don't expect 6 hours. It's just that 2 hours is that sweet spot, at least for me, when I am entering the zone lol. I don't have a better term for it and calling it "zone" is so cheesy.
I have tried the game and while it plays, it is a sub-optimal experience on the deck.
Unfortunately, controller support was not always an option in those earlier days. I used to use Pinnacle Game Profiler which eventually became Padstar. Padstar would let you bind controller inputs to mouse and keyboard buttons. It was actually very robust. The original Witcher game on PC had no controller support.