Satisfactory

Satisfactory

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Train blocking?
Ok so despite how long I have played I just have not set up a train system until today. Is a simple loop track with 2 stations. When I was looking at a video on how to set this all up the guy suggested putting BLOCK signs before and after each station to prevent collisions.

Problem I have though is if I put one before and after each station only being I only have 2 trains running at the moment. One train comes in empties their load but for some reason refuses to take off again despite the fact the second train was sitting right behind it at the entering side block. So clearly train 1 had a fully cleared track back to the first station where as train 2 stopped due to train 1 being stopped in the station. What's being done wrong where train 1 refuses to depart after unloading being it has a clear track back to station 1 again??
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Showing 16-30 of 34 comments
Originally posted by Vectorspace:
Do the trains always travel in the same direction? Clockwise or anticlockwise?
Or do they have to reverse?
now stupid question but just consider this. Do the signals need a power hook up or are they powered by the tracks their attached to?Never even consider this until now
Last edited by ❄️The Last Frontier 😊; Jun 4, 2024 @ 9:12am
Vectorspace Jun 4, 2024 @ 9:41am 
No the signals do not need power.
Are you sure you are placing signals on the correct side of the track? They should be on the right from the POV of an approaching train
Originally posted by Vectorspace:
No the signals do not need power.
Are you sure you are placing signals on the correct side of the track? They should be on the right from the POV of an approaching train

Now side I did not know had to be but I do always put them on the right side of the track that much I know anyways so yes they are in the right side of the track not that I knew that it had to be that way
Last edited by ❄️The Last Frontier 😊; Jun 4, 2024 @ 10:16am
kimba-rip Jun 4, 2024 @ 11:47am 
Originally posted by gristle1080:
I have this game in my list to play at some point, so I haven't seen the interactions with signalling and trains yet. Is the rail one direction or bi directional. It really sounds like you have a conflicting movement issue, so permission won't be given to the T1 to move,but T2 can work as a following movement. Can you set T2 at Z3 and send T1 on its way through Z2, does it bottleneck at Z1 /Z4 again with the trains reversed. Check placement/facing direction of Stop blocks and where any proceed signals are situated. Possibly add more intermediate signals between stations to break up the block sections, this could help with the trains timing better without contact . Thinking of this from my job perspective, not game.

use'in a single track for both directions and multiple trains is not impossible but it is hard to do and get working correctly.....with trial and error and many hrs best to start with have'in 2 sets of tracks 1 go'in clockwise the other anti clockwise as it is easier but may take longer but i do love trains and track lay'in and do'in major junctions...fun can be had.....
Originally posted by kimba-rip:
Originally posted by gristle1080:
I have this game in my list to play at some point, so I haven't seen the interactions with signalling and trains yet. Is the rail one direction or bi directional. It really sounds like you have a conflicting movement issue, so permission won't be given to the T1 to move,but T2 can work as a following movement. Can you set T2 at Z3 and send T1 on its way through Z2, does it bottleneck at Z1 /Z4 again with the trains reversed. Check placement/facing direction of Stop blocks and where any proceed signals are situated. Possibly add more intermediate signals between stations to break up the block sections, this could help with the trains timing better without contact . Thinking of this from my job perspective, not game.

use'in a single track for both directions and multiple trains is not impossible but it is hard to do and get working correctly.....with trial and error and many hrs best to start with have'in 2 sets of tracks 1 go'in clockwise the other anti clockwise as it is easier but may take longer but i do love trains and track lay'in and do'in major junctions...fun can be had.....
both trains are moving in the same exact direction counter clockwise. Without the signals they work perfectly but if I try to add signals so I could perhaps add in more trains this is when the system breaks. Makes no sense either cause if trains are suppose to proceed when the track section a head of them is all clear then there should be no issues with how I had the signals placed as the track ahead was always clear.
Vectorspace Jun 4, 2024 @ 1:48pm 
Can you take and share actual in game screenshots of the setup? It sounds like it should be working, so there must be something we're missing that is not apparent from your descriptions
Originally posted by Vectorspace:
Can you take and share actual in game screenshots of the setup? It sounds like it should be working, so there must be something we're missing that is not apparent from your descriptions
the diagram I shared above is better shows where in the loop I have all the signal (when I have them in at moment removed so trains would run) All signals are on the RIGHT side of the train tracks. Trains are both moving counter clockwise and have no issues making the circuit without the signals.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260752941/
If need be I can post some screen shots but at most it might be of the signals themselves as the rest is pretty much set up I believe as it should be the signals are the only issue.
Vectorspace Jun 4, 2024 @ 11:31pm 
Are the signals on the inside of the loop, as per your diagram? If so, then if your trains are moving anficlockwise, that would put them on the left, not the right
Lexi Jun 5, 2024 @ 12:14am 
Are the signals right at the end of the station, or a few track lengths away?
Originally posted by Lexi:
Are the signals right at the end of the station, or a few track lengths away?
I've tried both hooked to the station end and also a few track lengths out thinking there were to close but no. On my diagram I merely placed them alittle outside just so the symbols stood out but they have been both ways
Last edited by ❄️The Last Frontier 😊; Jun 5, 2024 @ 12:42am
Originally posted by Vectorspace:
Are the signals on the inside of the loop, as per your diagram? If so, then if your trains are moving anficlockwise, that would put them on the left, not the right
thats already been answered above the trains are moving counter clockwise or in other works backwards on the clock. Signals are on the right side of the train as someone above said they had to be on the right side of the train based on the forward motion of the train meaning that would be the right side of the engine.
Vectorspace Jun 5, 2024 @ 2:11am 
So the diagram showing the signals inside the loop must be inaccurate, and in fact they are on the outside?
kimba-rip Jun 5, 2024 @ 6:33am 
do you have any carriage's that hang past the rear set of signals.......?
Originally posted by Vectorspace:
So the diagram showing the signals inside the loop must be inaccurate, and in fact they are on the outside?
When I did that diagram I wasn't even aware there was a side. I merely put the S signs there to indicate that the block signal was at each end of the station. as compared to elsewhere in the circuit
Originally posted by kimba-rip:
do you have any carriage's that hang past the rear set of signals.......?
nope I have an engine and 4 cars and the station is the engine part and 4 carriage loaders/unloaders.
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Date Posted: Jun 3, 2024 @ 10:24am
Posts: 34