Satisfactory

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Faskimy Jun 3, 2024 @ 8:41am
Autopilot Truck won't start it's path after set up waiting time
Hi everyone,

The title says it all, to which I would add (if I'm far away).

I set up a 25 minutes waiting period at the start of my autopilot path. If I'm waiting next to it when it's time to leave, the truck will start its course normally, but if I'm far away, doing something else, it seems that the truck remains at its waiting spot and never starts driving.

Anyone noticed that? Is there a way to fix this?

Thanks very much for your help.
Last edited by Faskimy; Jun 3, 2024 @ 8:42am
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Showing 1-7 of 7 comments
Grandaddypurple Jun 3, 2024 @ 9:00am 
Did you mean 25 seconds ?
Is the truck station it's waiting at powered ? Is it receiving items from / delivering items to the truck while the truck is waiting ?
Last edited by Grandaddypurple; Jun 3, 2024 @ 9:01am
Faskimy Jun 3, 2024 @ 9:37am 
It's 25 minutes (1500 seconds). The truck station is correctly powered. Items are flowing through. Everything works fine, and the truck is doing its job when I'm next to it.
Gamer1 Jun 3, 2024 @ 10:35am 
I have experienced something similar to that but only with non-truck station waiting nodes e.g., blue wait nodes that I've set up along the route rather than the yellow nodes at the truck station itself. It seems the blue wait nodes operate OK until you quit the game session and reload it later. The wait times appear to not be saved in the reloaded session. Believe there was a trouble ticket submitted a while back on this or a similar issue.
Just out of curiosity being this is sort of a transportation issue is this also affecting trains?

As this morning I set up a simple loop track two stations two trains I set up a block signal before and after each station that way if one train caught up it wouldn't collide as the other one was unloading in the station but the problem is this train that's in the station won't proceed even if the second train is sitting right behind it the whole track from station one the station two should be clear for that train to depart but it won't depart

So I'm asking this only because it's sort of a similar issue with the trains in this case don't seem to be running like they should be if I understood the blocking signals properly in a video that I watched on train setup
Faskimy Jun 3, 2024 @ 5:13pm 
And I don't recall having these problems when I used to play a lot two years ago. So I'm wondering if it's not a new bug that came with recent updates...
Grandaddypurple Jun 3, 2024 @ 10:18pm 
That's interesting. I've encountered a similar problem but the issue was the truck station not being powered. Once powered the truck would go normally.

Have you been testing with an actual stopwatch, or you just happened to notice the truck was stopped when out of rendering distance ?
When you go on the waiting node, make sure it's written 1500 seconds and not something else like 1500sec.
Also, try the following :
Try with a more "conventional" waiting time such as 30seconds,
Try deleting the truck, and reassign that route to another truck (make sure the route is saved)
If neither of these work, try rewriting the route.
Also, what is the truck being fueled with ?
Last edited by Grandaddypurple; Jun 3, 2024 @ 10:19pm
Faskimy Jun 4, 2024 @ 1:52pm 
I lowered waiting time to 30 seconds, and the truck started working fine. I let it cycle through 2 or 3 rounds, then went back to raise the waiting time to 1500 seconds again. And it still works fine...??? !!!!

So I can't tell what went wrong, nor how I fixed it. It's just weird. But I can assure you that it was stuck for some time before that.

Anyway... I looks like my problem is solved! If I have any more useful info on that issue, I'll let you guys know.
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Date Posted: Jun 3, 2024 @ 8:41am
Posts: 7