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There is another game which also uses powerfloors, but I dont remember ATM. Fact is power floors take away a repetitive, tedious chore and provide a cleaner look.
See the game has a HVG (High Voltage Grid) and a LVG (Low Voltage Grid)
Your two main sources of power are steam turbines and Solar Panels, these are HVG, which you need poles (or wall outlets) and power cables to connect.
You use a transformer to convert HVG To LVG. Most Machines are LVG machines and get power from the Floor, but some require power directly from a HVG power cable.
Automation Empire doesn't need cables inside a factory hall, which I find very practical.
So I guess a blueprint like this is either exactly what you need, or has you running in terror :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3260628481
That way, I can arrange things however I need to underneath - without the machinery cutting off half the access space - and just lift the raw materials in (and finished products out) without having conveyors snaking all over the place.
Example blender setup for turbofuel: https://steamcommunity.com/sharedfiles/filedetails/?id=3241025171
And the top side of the setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3243855110
https://steamcommunity.com/sharedfiles/filedetails/?id=3261221632
And a 28-lane main bus merger (still working on adding more stuff to it :D)
https://steamcommunity.com/sharedfiles/filedetails/?id=3261222917
Obviously there's a 28-lane main bus splitter as well, but it looks identical other then the direction of some belts, as well as a bunch of 4x4x4m splitter bps at different elevations to add or remove resources from the 28-lane main bus.
But alone the fact that it's possible to build 6 Assemblers or 8 foundries is inspiring - let's se what I achieve when I visit next time my blueprinter*.
*which honestly I am procrastrinating since a few months now, since it was burning me out last time.
People say there are mods for *bigger* blueprinters. Unfortunately not for better blueprinters. Everytime it gets very soon a mess if you rename blueprints, especially I am playing with other people I very soon lose the plot and I lose track whose blueprint is whom. It's very messy.
On 4x4 foundaments you managed to build impressing
Question:
How many of the following can you build on 4x4?
10 smelters - 2 rows of 5
One trick I use with building in such confined limits is to clip the shrouds of conveyor elevators into buildings. You can't nudge them when they snap to something, but you can place a conveyor pole in the right place, snap it to that, and the other side will then snap to whatever you like, even if it normally wouldn't, thus hiding the shroud with this pseudo-nudge.
I do try to keep it looking nice, so while it's possible to clip an elevator into a building all the way, I don't go any further then hiding the shroud. It's also possible to hide the other shroud by placing a splitter/merger afterwards, then connect the splitter and elevator using a hidden belt. (Belts will snap to the insides of splitters and elevators, and the distance is just far enough apart that the smallest belt (2m) is legal to place. Just make sure you got the directions in the correct way :D)
I know people have already sent you stuff about this but here is a very simple screenshot, with good lighting to show how you can build a simple bus in DSP.
https://steamcommunity.com/sharedfiles/filedetails/?id=3267271868
Sorters have a 3 grid range so you can feed machines from many angles and each machine generally has 12 inputs/outputs around it's entire base (3 on each side).
Very much appreciated! This is very kind of you.