Satisfactory

Satisfactory

Statistiche:
How to string together multiple Assemblers?
I came over from Dyson Sphere Project where buildings have multiple points for input and output, and also inputs and outputs can be done from up to three tiles away by using sorters. Of course Satisfactory doesn't work that way, so I'm trying to wrap my head around how to set up two or three Assemblers without taking up a stupid amount of space and doing some ridiculous gymnastics with conveyor belts since each Assembler needs two inputs at specific points and the belts have to feed into the Assembler instead of being fed in like in DSP.
I feel like I'm missing something, or I've played so much DSP that my brain is having a hard time finding the solution in this game.
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Okay, then this info about Foundry was wrong. But Techtonica has power floors. This I know for sure.

There is another game which also uses powerfloors, but I dont remember ATM. Fact is power floors take away a repetitive, tedious chore and provide a cleaner look.
Foundry has power floors and power cables.
See the game has a HVG (High Voltage Grid) and a LVG (Low Voltage Grid)
Your two main sources of power are steam turbines and Solar Panels, these are HVG, which you need poles (or wall outlets) and power cables to connect.
You use a transformer to convert HVG To LVG. Most Machines are LVG machines and get power from the Floor, but some require power directly from a HVG power cable.
Interesting. Here's the other game:

Automation Empire doesn't need cables inside a factory hall, which I find very practical.
Ultima modifica da Doc✪Hollywood; 3 giu 2024, ore 7:09
Messaggio originale di Lews Therin Telamon:
so I'm trying to wrap my head around how to set up two or three Assemblers without taking up a stupid amount of space and doing some ridiculous gymnastics with conveyor belts since each Assembler needs two inputs at specific points and the belts have to feed into the Assembler

So I guess a blueprint like this is either exactly what you need, or has you running in terror :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3260628481
Ultima modifica da Seedling; 3 giu 2024, ore 12:39
FWIW, I normally have a logistics floor underneath the production floor, with conveyor floor holes feeding up into the interfaces on the assembler \ constructor \ whatever.

That way, I can arrange things however I need to underneath - without the machinery cutting off half the access space - and just lift the raw materials in (and finished products out) without having conveyors snaking all over the place.

Example blender setup for turbofuel: https://steamcommunity.com/sharedfiles/filedetails/?id=3241025171

And the top side of the setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=3243855110
Ultima modifica da apdsmith; 3 giu 2024, ore 12:50
Messaggio originale di Seedling:
So I guess a blueprint like this is either exactly what you need, or has you running in terror :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3260628481
6 assemblers on 4x4 foundaments is impressing, but also a bit confusing :steamhappy:
Messaggio originale di Gordon✪Gekko:
Messaggio originale di Seedling:
So I guess a blueprint like this is either exactly what you need, or has you running in terror :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3260628481
6 assemblers on 4x4 foundaments is impressing, but also a bit confusing :steamhappy:
I also have a 8 foundry 4x4:
https://steamcommunity.com/sharedfiles/filedetails/?id=3261221632

And a 28-lane main bus merger (still working on adding more stuff to it :D)
https://steamcommunity.com/sharedfiles/filedetails/?id=3261222917

Obviously there's a 28-lane main bus splitter as well, but it looks identical other then the direction of some belts, as well as a bunch of 4x4x4m splitter bps at different elevations to add or remove resources from the 28-lane main bus.
Wow! They look really cool and dense, :heart13: it, but I would need a schema or try myself to understand how things are flowing. The walls don't make that easier.

But alone the fact that it's possible to build 6 Assemblers or 8 foundries is inspiring - let's se what I achieve when I visit next time my blueprinter*.

*which honestly I am procrastrinating since a few months now, since it was burning me out last time.

People say there are mods for *bigger* blueprinters. Unfortunately not for better blueprinters. Everytime it gets very soon a mess if you rename blueprints, especially I am playing with other people I very soon lose the plot and I lose track whose blueprint is whom. It's very messy.
Ultima modifica da Doc✪Hollywood; 4 giu 2024, ore 13:11
@Seedling:

On 4x4 foundaments you managed to build impressing
  • 6 Assemblers
  • 8 Foundries


Question:

How many of the following can you build on 4x4?
  • Constructors
  • Smelters
Ultima modifica da Doc✪Hollywood; 11 giu 2024, ore 23:33
8 constructors - 2 rows of 4
10 smelters - 2 rows of 5

One trick I use with building in such confined limits is to clip the shrouds of conveyor elevators into buildings. You can't nudge them when they snap to something, but you can place a conveyor pole in the right place, snap it to that, and the other side will then snap to whatever you like, even if it normally wouldn't, thus hiding the shroud with this pseudo-nudge.
I do try to keep it looking nice, so while it's possible to clip an elevator into a building all the way, I don't go any further then hiding the shroud. It's also possible to hide the other shroud by placing a splitter/merger afterwards, then connect the splitter and elevator using a hidden belt. (Belts will snap to the insides of splitters and elevators, and the distance is just far enough apart that the smallest belt (2m) is legal to place. Just make sure you got the directions in the correct way :D)
Messaggio originale di Gordon✪Gekko:
Messaggio originale di Lews Therin Telamon:
Thanks everyone, these all really help get my brain out of DSP mode and more into what I need to do in THIS game to make things work. It's definitely different from slapping down a dozen assemblers with three rows of belts and sorters and calling it a day.
Could you post a printscreen how it looks in DSP, please?
People recommended DSP and a printscreen would help me to understand what I'd be facing.

Thank you.

I know people have already sent you stuff about this but here is a very simple screenshot, with good lighting to show how you can build a simple bus in DSP.
https://steamcommunity.com/sharedfiles/filedetails/?id=3267271868

Sorters have a 3 grid range so you can feed machines from many angles and each machine generally has 12 inputs/outputs around it's entire base (3 on each side).
Ultima modifica da Chili Dogs; 13 giu 2024, ore 15:57
Messaggio originale di Chili Dogs:
a very simple screenshot, with good lighting to show how you can build a simple bus in DSP.
https://steamcommunity.com/sharedfiles/filedetails/?id=3267271868

Sorters have a 3 grid range so you can feed machines from many angles and each machine generally has 12 inputs/outputs around it's entire base (3 on each side).
Thank you Chili Dogs :steamhappy:

Very much appreciated! This is very kind of you.
Ultima modifica da Doc✪Hollywood; 13 giu 2024, ore 16:55
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Data di pubblicazione: 1 giu 2024, ore 17:05
Messaggi: 27