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Also first they have to implement a proper Controller Support, they said they look into it but if its happen is another thing.
They haven’t completely given up on making it work with a controller just yet.
That would have to happen 1st.
After that, if they were going to port to console, the Xbox series x/s would be the easiest to do as they are basically windows based PCs already, and would take a limited amount of work and time to bring to the systems….
https://en.wikipedia.org/wiki/PlayStation_4
That should say enough why it won't run on that at all.
The XBOX Series X is Roughly a NVIDIA RTX 2070 Super on a Ryzen 7 3700X
The XBOX Series S is roughly GTX 1650 Super with a AMD Ryzen 7 2700X
Edit: Maybe it's because they don't want to add control support lol; and that is just @#!? lazy.
It has nothing to do with being lazy. Games like this just don't play well with a controller, period. It's a physical limitation of a device. This is a game that involves a lot of constant camera movement and precise input to build things in 3 dimensions, and for that you need a mouse plain and simple. No amount of "controller support" will ever change that.
Also there's a simple fact of the console audience just not being a good fit for games like these. A console port is unlikely to sell well in the first place. Combine that with awkward controls and you have a recipe for disappointment.
While the Mouse is better for precision placement, you can do just fine with a controller.
The problem CSS faces doesn't have anything to do the mouse aiming but getting all the keyboard controls somehow Bound to the controller in a way that makes sense for most people.
Both are equally as problematic, but in different ways. What you mention isn't actually a problem to pull off. Many other games have already done it, just use radial menus and button combinations and you can fit however many keybinds you want to, that part isn't a problem at all. The problem is that after a certain point it becomes very unintuitive to use all those shortcuts and actually remember them. Also using a radial menu is just slower than pressings button on a keyboard. So while you can definitely do this, it doesn't work nearly as well as a keyboard. Another purely physical limitation of a device: not enough buttons. Same as what I mentioned with a mouse vs analog sticks.
So yes, I am completely correct when I say that one of the main reasons for there not being any controller support is because this game just doesn't play well on a controller, that is a fact. You can make it work on a controller, you can make any game playable with any control method, there are people who play games like Dark Souls with a steering wheel for ♥♥♥♥♥ and giggles. But just because you can do it doesn't mean it will be good. And I've played enough games of all kinds with both M&K and a Controller to be able to tell you this game is not a good fit.