Satisfactory

Satisfactory

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WONDER <3 Jun 1, 2024 @ 7:23am
Satisfactory ps4
I think adding satisfactory to ps4 and ps5 could add a lot of players to the game and it would be nice if you could link an epic games or steam account so that you don't have to buy the game again, because maybe their computer can't pull this game and waiting in line for GeForce Now is not so cool
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Showing 1-15 of 22 comments
Phoenix Cat Jun 1, 2024 @ 7:30am 
They stopped working on controller support after the update 8. So I don't believe it will be coming to console. Anyone with a PC has to use a 3rd party app or Steam controls.
Last edited by Phoenix Cat; Jun 1, 2024 @ 7:30am
Wolfgang Jun 1, 2024 @ 7:32am 
Certainly won't come to PS4.
Azjaran Jun 1, 2024 @ 7:34am 
PS4 will never happen, the console is just weak for the game.
Also first they have to implement a proper Controller Support, they said they look into it but if its happen is another thing.
Doc✪Hollywood (Banned) Jun 1, 2024 @ 7:53am 
CSS is exemplary that they don't hunt for the biggest amount of players on as many platforms possible like many greedy megacorps. They have chosen a steering and hardware requierements that suits best the high demands and needs of PC players. Which made Satisfactory very successfull.
Last edited by Doc✪Hollywood; Jun 1, 2024 @ 3:43pm
Zak Jun 1, 2024 @ 7:55am 
Isn't PS4 like 10+ years old by now?
Fenix Jun 1, 2024 @ 8:02am 
Highly unlikely.
They haven’t completely given up on making it work with a controller just yet.
That would have to happen 1st.
After that, if they were going to port to console, the Xbox series x/s would be the easiest to do as they are basically windows based PCs already, and would take a limited amount of work and time to bring to the systems….
Wolfgang Jun 1, 2024 @ 8:56am 
Originally posted by Zak:
Isn't PS4 like 10+ years old by now?
Yup.
Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
https://en.wikipedia.org/wiki/PlayStation_4

That should say enough why it won't run on that at all.
Zak Jun 1, 2024 @ 9:50am 
Originally posted by Wolfgang:
Originally posted by Zak:
Isn't PS4 like 10+ years old by now?
Yup.
Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan.
https://en.wikipedia.org/wiki/PlayStation_4

That should say enough why it won't run on that at all.
So that would be something like the equivalent of NVIDIA GTX600 or 700 series.
Fenix Jun 1, 2024 @ 12:14pm 
The PS5 could in theory run it. it's roughly on par with a RX 6600 XT on a Ryzen 7 3700x
The XBOX Series X is Roughly a NVIDIA RTX 2070 Super on a Ryzen 7 3700X
The XBOX Series S is roughly GTX 1650 Super with a AMD Ryzen 7 2700X
DaBa Jun 1, 2024 @ 1:08pm 
Yeah, no.
Remnar Jun 1, 2024 @ 2:59pm 
I think this game could run on a PS5, though PS4 would require cutting down on a lot of graphical details. Like maybe v7 could run on a PS4. I think, in order to port to a console, you need to buy a license to do so. I have no idea how much that costs. Unreal Engine definitely supports this. But I also think the game has to have certain elements and standards to be accepted on the console your targeting. Who knows what the real reason the devs don't do this.
Edit: Maybe it's because they don't want to add control support lol; and that is just @#!? lazy.
Last edited by Remnar; Jun 1, 2024 @ 3:00pm
DaBa Jun 1, 2024 @ 3:17pm 
Originally posted by Remnar:
Edit: Maybe it's because they don't want to add control support lol; and that is just @#!? lazy.

It has nothing to do with being lazy. Games like this just don't play well with a controller, period. It's a physical limitation of a device. This is a game that involves a lot of constant camera movement and precise input to build things in 3 dimensions, and for that you need a mouse plain and simple. No amount of "controller support" will ever change that.

Also there's a simple fact of the console audience just not being a good fit for games like these. A console port is unlikely to sell well in the first place. Combine that with awkward controls and you have a recipe for disappointment.
Fenix Jun 1, 2024 @ 3:25pm 
Originally posted by DaBa:
Originally posted by Remnar:
Edit: Maybe it's because they don't want to add control support lol; and that is just @#!? lazy.

It has nothing to do with being lazy. Games like this just don't play well with a controller, period. It's a physical limitation of a device. This is a game that involves a lot of constant camera movement and precise input to build things in 3 dimensions, and for that you need a mouse plain and simple. No amount of "controller support" will ever change that.

Also there's a simple fact of the console audience just not being a good fit for games like these. A console port is unlikely to sell well in the first place. Combine that with awkward controls and you have a recipe for disappointment.
Dude you can get everything you need to play with steam input on a controller, with a few less used items left to the keyboard.
While the Mouse is better for precision placement, you can do just fine with a controller.
The problem CSS faces doesn't have anything to do the mouse aiming but getting all the keyboard controls somehow Bound to the controller in a way that makes sense for most people.
DaBa Jun 1, 2024 @ 3:43pm 
Originally posted by Fenix:
Dude you can get everything you need to play with steam input on a controller, with a few less used items left to the keyboard.
While the Mouse is better for precision placement, you can do just fine with a controller.
The problem CSS faces doesn't have anything to do the mouse aiming but getting all the keyboard controls somehow Bound to the controller in a way that makes sense for most people.

Both are equally as problematic, but in different ways. What you mention isn't actually a problem to pull off. Many other games have already done it, just use radial menus and button combinations and you can fit however many keybinds you want to, that part isn't a problem at all. The problem is that after a certain point it becomes very unintuitive to use all those shortcuts and actually remember them. Also using a radial menu is just slower than pressings button on a keyboard. So while you can definitely do this, it doesn't work nearly as well as a keyboard. Another purely physical limitation of a device: not enough buttons. Same as what I mentioned with a mouse vs analog sticks.

So yes, I am completely correct when I say that one of the main reasons for there not being any controller support is because this game just doesn't play well on a controller, that is a fact. You can make it work on a controller, you can make any game playable with any control method, there are people who play games like Dark Souls with a steering wheel for ♥♥♥♥♥ and giggles. But just because you can do it doesn't mean it will be good. And I've played enough games of all kinds with both M&K and a Controller to be able to tell you this game is not a good fit.
Last edited by DaBa; Jun 1, 2024 @ 3:47pm
Doc✪Hollywood (Banned) Jun 1, 2024 @ 3:45pm 
Please refrain from creating pointless threads.
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Date Posted: Jun 1, 2024 @ 7:23am
Posts: 22