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As it was my same concern.
Also, it's a lot of work to build nuclear. Nuclear power plants are simple, but it isn't all infrastructure (in front and behind) such power plants.
I had setup 12 nuclear power plants more for a personal goal than for real reasons... But all depends on what are your big goals.
Nuclear energy can produce tons of energy and free resources (coal) for other production uses. All depend on your planning and needs.
About radioactivity....
If well planned and used... Radioactivity is a minor issue. In my site you can walk around without protection and get very little damage. You can't sit and stay forever in certain (very limited) spot. But just going around to do normal stuff, it's Okey.
And for radioactive waste, I do a post processing and get rid of it completely... No radiation.
In the end...
Do you need nuclear? No
Just in case use some batteries.
Nuclear is bad? No, just use it at your need and discretion...
Radiation is bad? Yes if you don't handle it properly... But done right, it isn't a problem at all
My plan isn't exactly to be gaining the most resources I can get, I wanna make the most amazing factory I can, and, well, I have stacks upon stacks of the base resources (Concrete, Iron Plates, Steel Beams, etc).
I feel that having thousands of MW of power available to me means I don't need something as expensive and demanding as a power plant. Though it did take me a bit to set up the 2nd coal power area (Mostly because I haven't set up any tubes to travel, I just run with by Bladerunners).
I get it likely makes A LOT of power, but in the end, I feel the risk is not worth the maintenance, maybe it is just because of how I am, I am just now setting up a Sulphur miner after getting oil.
This game is GREAT though, everyone makes factories in their own ways, my way may just be a little ineffective.
There's an option for zero waste production pipeline.
To power nuclear power plant you need uranium and other thing to produce uranium fuels rod.
Using them will produce uranium waste....
You have two options here...
Stock waste somewhere...
Or use it to produce plutonium fuels rods...
Plutonium field rods can be destroyed (zero waste)...
Or used to power again your nuclear power plant .. in this latter case it will produce plutonium waste and you will have no option than stock it somewhere
So...
Just use uranium...
Process waste and destroy plutonium fuel rods...
Zero waste, zero radiation's
My offer still valid if you interested to see it in person.
Doing the same yourself... It's just your decision... As told before even myself had enough power, but decided to go nuclear just as a personal goal.
You could do that and find an alternate to use oil with iron to make steel ingots. It needs petroleum coke which it itself a byproduct (indirectly) of regular recipes an alternate as well.
I recommend dabbling in fuel. If your not into complicated setups, unlock blenders and hunt for drives until you get the diluted fuel alt that uses blenders. Very easy setup, lots of power out. You need another alt to make oil directly into heavy oil residue to get the most out of it as well, but can still get a lot of power even if you're just using the residue from the base recipes for rubber/plastic.
My 2nd Coal Power Supply has 3 nodes, but I put 4 generators, so they are probably split, but only a single split in that one, and I have made it so the petroleum is powering the coal generators, my main concern now is connecting the thermal generators, as despite the flux in generation, I try hard to not have the possibility of power generation going over the max it can handle.
Coal is fine. It doesn't stop being a source of power. It's main downside is that it's not very energy dense, so you need a pretty big power plant to appreciably increase your grid capacity.
you really dont need to worry about the rads. if you set up the plant and the waste recycling before you turn it on. youll never need to revisit.
You can also go a step further from fuel and do turbofuel. Turbofuel setups are interesting alternative to endgame power, if you don't want nuclear. The most efficient turbofuel setups don't even need coal (so you can save it for steel), just sulfur, oil, and water. Production & logistics are arguably much simpler than nuclear, and feeding all the turbofuel to generator farms is much simpler to construct than nuclear. Plus, no unsinkable waste, and as said you can use it to make rubber or plastic.
However, its not all good. Turbofuel setups at a minimum require 2 hard drives, and the most efficient setups require several alternate recipes. The sheer size of the buildings and the number of them needed is immense and will dwarf simpler nuclear setups. Just the generators alone will take up 4 times the space of nuclear generators to get the same amount of power. This also likely means using a LOT more power slugs if you overclock your generators. This also means that turbofuel setups require massive amount of materials to construct. I'm not sure if turbofuel is more energy efficient than nuclear either.
I got like 86 power cells from my last exploration, I'm not going to run short on them.
Always optimize first for minimal frustration.