Satisfactory

Satisfactory

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luntacarsus Jun 11, 2024 @ 2:16pm
Packaged Fuel setup
Given a quantity X of oil, and using any alts except those for empty containers, how much packaged fuel can you make using only oil and water? I spent way longer than I care to admit trying to make the numbers nice and even, but there are too many variables for me to go through manually. Frustrated, I turned to the planner on Satisfactory Calculator. It gave me the following:

120 oil into 2 refineries making polymer resin. Take 120 of that resin, add water, and turn it into plastic. Turn that plastic into containers. Add water. Then take the heavy oil residue byproduct from step one, add the packaged water, and get 80 packaged fuel.

Sounds nice, but there's 140 leftover resin. I'm sure I can tweak the numbers. Notably, there is a magic ratio of 3 resin to 1 HOR. Eventually I came up with this:

120 oil into three refineries. One making polymer resin, one making polymer resin at 50%, and one making heavy oil residue. That's 215 resin and 70 HOR, pretty close to that magic ratio.
Turn 210 of the resin into plastic, then containers, then packaged water. Add the HOR and that's 140 packaged fuel per minute. With 5 leftover resin for, I dunno, fabric or whatever. That's on a normal oil node. Halve it for impure, double for pure, I guess. I don't really use trucks or the jetpack all that much, but this seems like a pretty good supply.

Why am I posting this? Mainly so I can find it again later if I need to :steamhappy:
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Grandaddypurple Jun 11, 2024 @ 2:30pm 
Hmm
It's all up to you but if you haven't unlocked blenders yet, would only use the fuel occasionally and you want to spare yourseIf a brain sprain, you don't need to maximize your production line so much as to use the diluted fuel recipe (or any alt recipes actually).
20 packaged fuel/min will cover your jetpack and personal vehicle needs for most, if not all, of your game
Last edited by Grandaddypurple; Jun 11, 2024 @ 2:30pm
Fuel*2 gives you 80 fuel and 60 polymer resin.
Residual Plastic makes 60 polymer resin into 20 plastic, which is 40 empty canisters.
So, 2 fuel to 1 canister.

Plastic*6 gives you 120 plastic (240 canisters) and 60 heavy oil residue.
Residual Fuel turns 60 heavy oil residue into 40 fuel.
That's about 1 fuel for 6 canisters.

Do Fuel 5 times, it gives you 10 fuel and 5 canisters.
Do Plastic 1 times, you get 1 fuel and 6 canisters.
That's 11 and 11. Evened out.

So.
Fuel*5 turns 300 crude oil into 200 fuel and 150 polymer resin.
Residual Plastic*2.5 turns 150 polymer resin into 50 plastic, which makes 100 canisters.
200 fuel and 100 canisters.

Again, Plastic*3 turns 90 crude oil into 60 plastic (120 canisters) and 30 heavy oil residue.
Residual Fuel*0.5 turns from 30 heavy oil residue into 20 fuel.
20 fuel and 120 canisters.

200+20=220 fuel.
100+120=220 canisters.

You'll need some mk2 pipelines, a somewhat overclocked oil extractor, about 12 refineries, 6 packagers, 4 constructors, a water extractor, and some other stuff, and you'll be making 220 packaged fuel each minute, just using the oil well, and with no biproducts to sink.
Last edited by The Big Brzezinski; Jun 11, 2024 @ 3:06pm
Dirmit McFargle Jun 11, 2024 @ 5:00pm 
Using alternate recipes, you should always turn your oil into HoR (Heavy Oil Residue), then use that to make either Diluted Fuel or Packaged Diluted Fuel. The canisters only matter as far as making them early to buffer the system, but they are recycled throughout. The setups are similar. Doing this will essentially x2.5 your crude into fuel.

You can then use the residual polymer to do a combination or recycled plastic and rubber. Always turn your polymer into Rubber, as you get more output that way. Just layer on arrays of rubber to plastic to rubber to plastic until you have your desired ratios.

I have built and run a few similar systems in the blue crater and gold coast. Gold coast is easiest, as it has a lot of vertical space to work with. Two Pure Oil and two normal nodes (1800 crude overclocked to max) will yield you 4800 fuel to start. I typically use a lot of that in the recycled arrays. My current build does 1800 crude oil into 1200 fuel, 600 rubber, 3600 plastic. I burn 600 of that fuel in 50 fuel gens (7500MW - which powers the entire system) and combine the other 600 for turbofuel to run another 200 fuel gens (30GW) which feeds into the larger grid.

edit: added schematic for bulk plastic/rubber
https://steamcommunity.com/sharedfiles/filedetails/?id=3266062826

If you were just desiring packaged fuel in this setup, 1200 polymer into 600 rubber, recycle into 1200 plastic and 4200 fuel, again (partial recycle) into 1000 plastic, 400 rubber and 4000 fuel, again (partial) into 1800 plastic and 3600 fuel. Plastic into containers, resulting in 3600 packaged fuel. So any setup would essentially yield 2x the packaged fuel of any oil input.
Last edited by Dirmit McFargle; Jun 11, 2024 @ 5:28pm
Alternatively, you can scale everything down to 75% to turn 292.5 crude oil into 165 packaged fuel per minute, eliminating the need for mk2 pipes.
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Date Posted: Jun 11, 2024 @ 2:16pm
Posts: 4