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Currently you can achieve such balancing using combos of splitters/mergers like this:
https://i.redd.it/tx9gt3whtfm31.png
Run 2 output ports of a splitter to a merger, will give you a 2/1 split.
And if you are dealing with less than 60 parts per minute, there are much simpler ways of distributing it. I'd probably divide such small amounts right as they come out of the machines, then recombine them into whatever flows I needed elsewhere. It's often better to leave the outputs from one step separated if combining them is just going to make things harder later.
I mean, unless you really really really really need to have that one line go perfectly straight.
If you're not sending a consistent enough flow down the belt, a smart splitter isn't the right tool for this job. That's not a fault of the splitter. That's a design mistake.
Again, the idea is that you're subtracting one belt speed's worth of parts away from a flow, leaving the rest as overflow. If the subtrahend you're sending down the first belt leaves no remainder to overflow down the second, it means the minuend you fed into it was too small.
Really, rule of thumb, if your main belt does not carry its max throughput, don't use the smart splitter to extract a lower tier belt's worth of throughput. Sometimes it will work, sometimes it'll just work the same as if you put a normal splitter, sometimes it will straight up make your system not work properly
What a subtracting smart splitter needs is consistency. You can achieve this by saturating the belt capacity. Multiple machines running the recipe at offset times helps, too. Using the minimum tier belt possible helps spread out loads works as well.
Whatever mechanism you use to regulate the belt, the good news is that this regulation is durable. It hardly matters how you divide or subtract from a belt if the peaks and valleys in its flow has been flattened out earlier. You pull 30 ppm from a consistent 120 flow on a mk2 belt, you now have a consistent 30 and 90 flows. You can keep slicing up that 90 flow with smart splitters until it drops below 60.
My point was this
isn't true. No matter how much you twist game mechanics and scenarios