Satisfactory

Satisfactory

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Apemanx 14 czerwca 2021 o 11:45
Dedicated Server Success !!! Thanks to Wolveix on GitHub.
I've successfully played on my server which is running 24 hours... THIS IS BRILLIANT!!
If anyone wants to try: hop over to https://github.com/wolveix/satisfactory-server and get going... ( it is not easy to setup but it works brilliantly!) THANKS Wolveix!!!!

BUT - I can have anyone outside my network join yet... SO if anyone has got this working, please please share how... I can only play on my server in my local network!

Regards
Ostatnio edytowany przez: Apemanx; 14 czerwca 2021 o 11:47
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Capt. W. Schwartz 14 czerwca 2021 o 12:17 
...but how does it handle the numerous client-side game-breaking bugs?
- can you harvest foliage? (press "e", and chainsaw)
- if yes, does it visually update?
- everything having to do with vehicles?
- setting up train/drone schedules?
Im a chicken 15 czerwca 2021 o 0:49 
Dedicated servers have ALWAYS been possible since day one of SF, Modding discord had a simple script to run a headless version of the game for over 2 years now (the SF window wont popup).

Devs didn't want to do that because it leaves a ton of bugs that only the host can do. What you are doing here is running a game where you can't do stuff like trains, and the other million multiplayer bugs that stop you from being able to play the game. dedicated servers are taking a while because #1 it's a side project for CSS and #2 it takes a lot of time to fix multiplayer/networking bugs
Apemanx 15 czerwca 2021 o 11:58 
HI Capt.
Bugs are bugs... Yes I can harvast foilage.
Visually - yes amazing.
Vehicles.. My new game did not get there.... Yet. Old saves are a problem
Trains... well that's always a bloody bug so... yeah.... just buggy
Apemanx 15 czerwca 2021 o 12:03 
HI Im_a_Chicken...

Aah well.. so sad... Multiplayer and server just makes a 100% sense... anyway. Love the game but not really gonna play unless there is server...
Wolveix 2 lipca 2021 o 6:53 
I've tried to make the deployment as simple as possible, though it can appear a little daunting if you're unfamiliar with Linux/Unix. Exposing it outside of your network works the same as any other game server; you need to port forward port 7777/udp :)

Multiplayer does have bugs, but they're no different whether you're hosting the game peer-to-peer or decide to host this server implementation. It's not perfect, but I'm working on bugs and feedback is always welcome!
Apemanx 2 lipca 2021 o 7:04 
Yeah I saw the Multiplayer bugs are not yours @wolveix... They are just games... I loved the implementation and its working as server. The only problem I've has so far is the Host that only has certain rights... this is unavoidable of course. Even Coffee Stain has said that that is part of their problems... But just to get your save to run for a week at least this is a good way!
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Data napisania: 14 czerwca 2021 o 11:45
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