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Really, there's no point in having fluid buffers as a permanent part of your setup, since you should be utilising exactly as much fluid as you're putting in/taking out
I tried your description with a similar setup I threw together for batteries the other day having the buffer on the same level after intentionally filling up all pipes and the buffer and then flushing one pipe coming out of the blender. It took a long time for the buffer to start emptying out but it eventually did and it went kinda slow.
I'd recommend elevating the buffer as well by 8m. This was my setup before I lowered the buffer: https://imgur.com/tFYeILR. The buffer starts to empty out much sooner and faster. Sulfur is at 100%, sloppy alumina is at 16.6_% (33.3_ water needed), blender is at 100% putting 30 water out. Water extractor is at 250% with a mk 2 pump on the pipe for giggles since the incoming valve restricts the flow anyway.
Also, if fluids weren't screwy on game load I'd say you don't need a buffer, but it's a little hard now to know what to do to protect against existing bugs.
Elevating the buffer made it easier to see there was another problem. Thanks for the constructive comments, guys. Much appreciated.
What was the other problem?
Was it Mk.1 output pipes choking the 360 Alumina Solution causing the system to not use as much water as initially calculated?