Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've finally gotten to the point where I use the following guidelines:
- At least 3-5 4m foundations (i.e. 12-20 m) below buildings for logistics because of minor elevation changes in the terrain even for a single building.
- On average 8-10 (+-2) 4m foundations (i.e. 32-40 m, +-8m) for rail in order to minimize elevation changes (ramps) in the rails.
- About 3-5 4m foundations (i.e. 12-20 m) for roads (same as for logistics clearance).
I certainly do not have the "best showcase", so I also am very interested in others' suggestions and experience with this.It really is a bummer that at least roads can't be on the ground. I even tried running trucks on dirt (following the natural "roads" of the map), but they get very buggy when you do that.
Logistics floors either 7 or 11 meters high which is respectively 2 4m walls and a 1m foundation on top or 3 4m walls and a 1m foundation on top. I build from the bottom down on these floors so the ceiling gets filled up first with belts and cables. Only when belts cross I go down.
I never found a good looking solution or I never got the patience for rail building.
Flat terrain doesn't need a road imo. The tyres of the road vehicles are made for offroad driving so only the places smaller than 3 foundations width or hills steeper than a 2m ramp need a road adjustment. I usually try a big truck on a hill and stop it on my way up. Then try to get to the top from standing still. If the big truck makes it I won't need a road.
You can always place some beams, barriers, pillars etc. to indicate a part of a terrain is dedicated to trucks.
To be honest, the proportions of things in the game are quite weird. So it is very confusing when you try to correlate things which are based on "real life" with the game assets.
I used to try to be as realistic as possible but it just brings me more pain :) So I gave up and just try to make things neat and tidy, but not realistic. The only thing I really hate and try to avoid is overlapping with different things.
Factory level = 8x4m walls (will fit refinery, the tallest building)
Bonus: train tunnels should be at least 2x4m wall so trains don't clip through the ceiling.
Personally if you use the rail pillar idea, its best to carry tons of steel/iron plates and rods and tons of concrete if its high off of the ground. Depending on the area, that pillar high (myself anyways) is the ground platform (5m), with the pillar base, three pillar parts, another pillar base and the 2m platform on it, see how long you can stretch the rail before making another one and you can get a sky rail in no time.
(Took me only 3 stacks of concrete, 2 iron plates and some steel to stretch from the start in the forest all the way over to the oil lake and to the coal nodes to the North West, or just north, something like that)
I also tend to use an awful lot of height when building. The new save I'm working on after problems with the last one stopped multiplayer working goes from sea level to 300 metres high, and possibly higher, if I end up having to put another production floor in.