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Try turning off a couple generators and let the buffer fill to about half, then turn them back on.
Also maybe put valves in to prevent backflow.
That should prevent any harm from mini blackouts of one or two generators.
Buffers and gravity can be used together to form a reliable network, but if not understood they can be the source of most trouble.
I have ultimately been able to make everything work, one way or another, in the end.
I would also look here first.
I understand people say or believe that mkII pipes cannot carry 600 m3/min, but they can. I have no issues with mkII piping and have all of them at 600 m3/min with my factories at 100%.
Yes, there can be problem solving at times, but this is in a sense, a problem solving game.
I've heard, but never tested because I see no need for fluid buffers, that fluid buffers will shut down output in order to fill. I would remove your buffers as they are overall, not needed.
I have no idea what the actual programmed physics are in this game, but I get a sense that water does not have friction. That once you get sloshing in your system, that there seems to be no friction to slow that action and the sloshing can continue indefinitely because of no friction. This is my hypothesis and my solution is to shutdown the last factory in the line and let the rest fill. Once they are filled I slowly ramp up the last factory to 100% and this has always solved what I hypothesize as frictionless sloshing.
This is what I have done in my game and it works great.
Pump fluid to a buffer, that is placed higher than the manifold pipes, connected to the machines.
I place a one way valve just before the buffer, on its feed pipe from the pump, to stop back flow.
The buffer works like a gravity fed, water system header tank.
You can also accomplish the same, over longer distances, by packaging the fluid at its source, then transporting and emptying it to the buffer (header tank).
Maybe it depends on the fluid or the consuming production machine (or RNGesus), but fully overclocking a nuclear reactor (consumes 600 m3/min of water) was not possible for me because the water supply would always drop off. I tried every possible combination of valves, pumps, buffers and elevation but the result was always the same. Slowly but surely (took at least a whole hour) the water level would sink until the reactor shut down.
I had 8 reactors at that time and it is probably worth mentioning that the shut down times were completely random and not synced with the run times in any way. Some reactors even remained stable over a whole day.
I could only fix it by reducing the consumption to ~595 m3/min (still providing 600 m3/min water) and building an additional reactor to pick up the slack.
I normally run them underclocked but still slightly above the supply-need. The machines are always supplied from above and normally also get a small gravity-block. For longer distances i have a tank by the extractor and a tank at the consumer (funny thing is they do NOT need to be inline to work - a single connection is enough). Having them in series basically requires you to use valves to prevent sloshing.